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Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc. This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496: http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4 As a result, this commit has the advantages and the "disadvantages" too, like r7496. Please try to be polite if this commit causes some crashes. --HG-- branch : trunk
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@@ -5456,7 +5456,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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case 52173: // Coyote Spirit Despawn
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case 60243: // Blood Parrot Despawn
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if (unitTarget->GetTypeId() == TYPEID_UNIT && unitTarget->ToCreature()->isSummon())
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((TempSummon*)unitTarget)->UnSummon();
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unitTarget->ToTempSummon()->UnSummon();
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return;
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// Sky Darkener Assault
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case 52124:
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@@ -5664,10 +5664,10 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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if(chargesaura && chargesaura->GetCharges() > 1)
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{
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chargesaura->SetCharges(chargesaura->GetCharges() - 1);
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m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, ((TempSummon*)m_caster)->GetSummonerGUID());
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m_caster->CastSpell(unitTarget, spell_heal, true, NULL, NULL, m_caster->ToTempSummon()->GetSummonerGUID());
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}
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else
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((TempSummon*)m_caster)->UnSummon();
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m_caster->ToTempSummon()->UnSummon();
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return;
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}
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// Stoneclaw Totem
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