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Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc. This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496: http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4 As a result, this commit has the advantages and the "disadvantages" too, like r7496. Please try to be polite if this commit causes some crashes. --HG-- branch : trunk
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@@ -174,7 +174,7 @@ struct boss_svalaAI : public ScriptedAI
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{
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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m_creature->SetDisplayId(DATA_SVALA_DISPLAY_ID);
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((TempSummon*)pArthas)->UnSummon(); // TODO: should need a ToTempSummon()
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pArthas->ToTempSummon()->UnSummon();
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ArthasGUID = 0;
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Phase = FINISHED;
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}
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