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Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases
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@@ -1942,6 +1942,8 @@ void Spell::EffectSummonType()
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summonType = TEMPSUMMON_DEAD_DESPAWN;
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else if (duration == -1ms)
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summonType = TEMPSUMMON_MANUAL_DESPAWN;
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else if (properties->GetFlags().HasFlag(SummonPropertiesFlags::UseDemonTimeout))
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summonType = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT;
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for (uint32 count = 0; count < numSummons; ++count)
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{
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