Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases

This commit is contained in:
Shauren
2024-07-13 00:37:14 +02:00
parent 6ca4681ab4
commit ceffc2cb20

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@@ -1942,6 +1942,8 @@ void Spell::EffectSummonType()
summonType = TEMPSUMMON_DEAD_DESPAWN;
else if (duration == -1ms)
summonType = TEMPSUMMON_MANUAL_DESPAWN;
else if (properties->GetFlags().HasFlag(SummonPropertiesFlags::UseDemonTimeout))
summonType = TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT;
for (uint32 count = 0; count < numSummons; ++count)
{