From cf3277c641bd877b9fa1939da5da7cde1778561b Mon Sep 17 00:00:00 2001 From: Ovah Date: Sun, 22 Sep 2019 17:12:59 +0200 Subject: [PATCH] =?UTF-8?q?Core/Movement:=20provide=20an=20extra=20spline?= =?UTF-8?q?=20path=20vertex=20for=20taxi=20pathings=20=E2=80=A6=20(#23817)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Core/Movement: provide an extra spline path vertex for taxi pathings so the first path point wont get lost. * Update FlightPathMovementGenerator.cpp --- .../Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 4545815a938..931d0e2229b 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -75,6 +75,8 @@ void FlightPathMovementGenerator::DoReset(Player* owner) owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_TAXI_FLIGHT); Movement::MoveSplineInit init(owner); + // Providing a starting vertex since the taxi paths do not provide such + init.Path().push_back(G3D::Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ())); uint32 end = GetPathAtMapEnd(); for (uint32 i = GetCurrentNode(); i != end; ++i) {