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Core: Fixed occasional wrong order of async operations at respawn time saving. Closes issue #5239.
DB schema: Sorted out a discrepancy in respawn time column format. --HG-- branch : trunk
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@@ -1277,7 +1277,7 @@ DROP TABLE IF EXISTS `creature_respawn`;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `creature_respawn` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`respawntime` bigint(20) NOT NULL DEFAULT '0',
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`respawntime` bigint(20) unsigned NOT NULL DEFAULT '0',
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`instance` mediumint(8) unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`,`instance`),
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KEY `instance` (`instance`)
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@@ -1302,7 +1302,7 @@ DROP TABLE IF EXISTS `gameobject_respawn`;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `gameobject_respawn` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`respawntime` bigint(20) NOT NULL DEFAULT '0',
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`respawntime` bigint(20) unsigned NOT NULL DEFAULT '0',
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`instance` mediumint(8) unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`,`instance`),
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KEY `instance` (`instance`)
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