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DB/Gossip: Added gossip for Morridune.
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@@ -201,32 +201,6 @@ class npc_morridune : public CreatureScript
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public:
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npc_morridune() : CreatureScript("npc_morridune") { }
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) OVERRIDE
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{
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player->PlayerTalkClass->ClearMenus();
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF + 1:
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player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
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player->CLOSE_GOSSIP_MENU();
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_morriduneAI(creature);
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}
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struct npc_morriduneAI : public npc_escortAI
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{
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npc_morriduneAI(Creature* creature) : npc_escortAI(creature)
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@@ -248,7 +222,17 @@ public:
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break;
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}
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}
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) OVERRIDE
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{
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player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_morriduneAI(creature);
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}
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};
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void AddSC_blackfathom_deeps()
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