DB/Gossip: Added gossip for Morridune.

This commit is contained in:
Malcrom
2013-07-15 14:53:20 -02:30
parent f8e56c18b2
commit cff725982d
2 changed files with 18 additions and 26 deletions

View File

@@ -201,32 +201,6 @@ class npc_morridune : public CreatureScript
public:
npc_morridune() : CreatureScript("npc_morridune") { }
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) OVERRIDE
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_morriduneAI(creature);
}
struct npc_morriduneAI : public npc_escortAI
{
npc_morriduneAI(Creature* creature) : npc_escortAI(creature)
@@ -248,7 +222,17 @@ public:
break;
}
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) OVERRIDE
{
player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f);
}
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_morriduneAI(creature);
}
};
void AddSC_blackfathom_deeps()