diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 497e4a6fe77..abfb1220e27 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -66,6 +66,7 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue) GameObject::~GameObject() { + delete m_goValue; //if(m_uint32Values) // field array can be not exist if GameOBject not loaded // CleanupsBeforeDelete(); }