Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) (#28816)

This commit is contained in:
Meji
2023-07-09 11:59:35 +02:00
committed by GitHub
parent 996485e90e
commit d015711fbb
12 changed files with 244 additions and 64 deletions

View File

@@ -87,7 +87,7 @@ struct is_script_database_bound<AreaTriggerScript>
template<>
struct is_script_database_bound<BattlefieldScript>
: std::true_type { };
: std::true_type { };
template<>
struct is_script_database_bound<BattlegroundScript>
@@ -137,6 +137,10 @@ template<>
struct is_script_database_bound<WorldStateScript>
: std::true_type { };
template<>
struct is_script_database_bound<EventScript>
: std::true_type { };
enum Spells
{
SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084
@@ -2358,6 +2362,15 @@ void ScriptMgr::OnWorldStateValueChange(WorldStateTemplate const* worldStateTemp
tmpscript->OnValueChange(worldStateTemplate->Id, oldValue, newValue, map);
}
// Event
void ScriptMgr::OnEventTrigger(WorldObject* object, WorldObject* invoker, uint32 eventId)
{
ASSERT(invoker);
GET_SCRIPT(EventScript, sObjectMgr->GetEventScriptId(eventId), tmpscript);
tmpscript->OnTrigger(object, invoker, eventId);
}
SpellScriptLoader::SpellScriptLoader(char const* name)
: ScriptObject(name)
{
@@ -3209,6 +3222,18 @@ void WorldStateScript::OnValueChange(int32 /*worldStateId*/, int32 /*oldValue*/,
{
}
EventScript::EventScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<EventScript>::Instance()->AddScript(this);
}
EventScript::~EventScript() = default;
void EventScript::OnTrigger(WorldObject* /*object*/, WorldObject* /*invoker*/, uint32 /*eventId*/)
{
}
// Specialize for each script type class like so:
template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
template class TC_GAME_API ScriptRegistry<ServerScript>;
@@ -3243,3 +3268,4 @@ template class TC_GAME_API ScriptRegistry<ConversationScript>;
template class TC_GAME_API ScriptRegistry<SceneScript>;
template class TC_GAME_API ScriptRegistry<QuestScript>;
template class TC_GAME_API ScriptRegistry<WorldStateScript>;
template class TC_GAME_API ScriptRegistry<EventScript>;

View File

@@ -990,6 +990,20 @@ class TC_GAME_API WorldStateScript : public ScriptObject
virtual void OnValueChange(int32 worldStateId, int32 oldValue, int32 newValue, Map const* map);
};
class TC_GAME_API EventScript : public ScriptObject
{
protected:
explicit EventScript(char const* name);
public:
~EventScript();
// Called when a game event is triggered
virtual void OnTrigger(WorldObject* object, WorldObject* invoker, uint32 eventId);
};
// Manages registration, loading, and execution of scripts.
class TC_GAME_API ScriptMgr
{
@@ -1296,6 +1310,10 @@ class TC_GAME_API ScriptMgr
void OnWorldStateValueChange(WorldStateTemplate const* worldStateTemplate, int32 oldValue, int32 newValue, Map const* map);
public: /* EventScript */
void OnEventTrigger(WorldObject* object, WorldObject* invoker, uint32 eventId);
private:
uint32 _scriptCount;
bool _scriptIdUpdated;