Core/Dungeon Finder: Some optimizations.

- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
This commit is contained in:
Spp
2012-10-17 14:19:59 +02:00
parent ca276292dc
commit d0334bf948
23 changed files with 940 additions and 714 deletions

View File

@@ -18,14 +18,16 @@
#include "LFG.h"
#include "LFGGroupData.h"
LfgGroupData::LfgGroupData():
m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Dungeon(0),
m_VotesNeeded(LFG_GROUP_KICK_VOTES_NEEDED), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{
}
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
{ }
LfgGroupData::~LfgGroupData()
{ }
bool LfgGroupData::IsLfgGroup()
{
return m_OldState != LFG_STATE_NONE;
}
void LfgGroupData::SetState(LfgState state)
@@ -36,7 +38,7 @@ void LfgGroupData::SetState(LfgState state)
case LFG_STATE_DUNGEON:
case LFG_STATE_FINISHED_DUNGEON:
m_OldState = state;
// No break on purpose
// No break on purpose
default:
m_State = state;
}
@@ -71,11 +73,6 @@ uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
return m_Dungeon;
}
uint8 LfgGroupData::GetVotesNeeded() const
{
return m_VotesNeeded;
}
uint8 LfgGroupData::GetKicksLeft() const
{
return m_KicksLeft;