Core/Dungeon Finder: Some optimizations.

- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
This commit is contained in:
Spp
2012-10-17 14:19:59 +02:00
parent ca276292dc
commit d0334bf948
23 changed files with 940 additions and 714 deletions

View File

@@ -600,7 +600,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOV
if (isLFGGroup() && GetMembersCount() == 1)
{
Player* Leader = ObjectAccessor::FindPlayer(GetLeaderGUID());
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(sLFGMgr->GetDungeon(GetGUID()));
LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(sLFGMgr->GetDungeon(GetGUID()));
if ((Leader && dungeon && Leader->isAlive() && Leader->GetMapId() != uint32(dungeon->map)) || !dungeon)
{
Disband();