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Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
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@@ -888,7 +888,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
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/*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
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/*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode },
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/*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode },
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/*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode },
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/*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrJoinOpcode },
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/*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode },
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/*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
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/*0x361*/ { "SMSG_LFG_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
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@@ -54,6 +54,7 @@ struct LfgJoinResultData;
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struct LfgLockStatus;
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struct LfgPlayerBoot;
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struct LfgProposal;
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struct LfgQueueStatusData;
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struct LfgReward;
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struct LfgRoleCheck;
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struct LfgUpdateData;
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@@ -815,19 +816,19 @@ class WorldSession
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void HandleLfgProposalResultOpcode(WorldPacket& recv_data);
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void HandleLfgSetBootVoteOpcode(WorldPacket& recv_data);
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void HandleLfgTeleportOpcode(WorldPacket& recv_data);
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void HandleLfrSearchOpcode(WorldPacket& recv_data);
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void HandleLfrJoinOpcode(WorldPacket& recv_data);
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void HandleLfrLeaveOpcode(WorldPacket& recv_data);
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void SendLfgUpdatePlayer(const LfgUpdateData& updateData);
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void SendLfgUpdateParty(const LfgUpdateData& updateData);
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void SendLfgRoleChosen(uint64 guid, uint8 roles);
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void SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck);
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void SendLfgUpdateSearch(bool update);
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void SendLfgRoleCheckUpdate(const LfgRoleCheck& pRoleCheck);
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void SendLfgLfrList(bool update);
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void SendLfgJoinResult(const LfgJoinResultData& joinData);
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void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
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void SendLfgQueueStatus(const LfgQueueStatusData& queueData);
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void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest *qRew);
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void SendLfgBootPlayer(const LfgPlayerBoot* pBoot);
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void SendLfgUpdateProposal(uint32 proposalId, const LfgProposal *pProp);
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void SendLfgBootProposalUpdate(const LfgPlayerBoot& boot);
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void SendLfgUpdateProposal(uint32 proposalId, const LfgProposal& proposal);
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void SendLfgDisabled();
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void SendLfgOfferContinue(uint32 dungeonEntry);
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void SendLfgTeleportError(uint8 err);
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