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Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
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@@ -586,7 +586,7 @@ class AuraScript : public _SpellScript
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uint8 _currentScriptState;
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bool _defaultActionPrevented;
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ScriptStateStore(uint8 currentScriptState, AuraApplication const* auraApplication, bool defaultActionPrevented)
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: _currentScriptState(currentScriptState), _auraApplication(auraApplication), _defaultActionPrevented(defaultActionPrevented)
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: _auraApplication(auraApplication), _currentScriptState(currentScriptState), _defaultActionPrevented(defaultActionPrevented)
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{}
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};
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typedef std::stack<ScriptStateStore> ScriptStateStack;
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