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Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
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@@ -232,7 +232,7 @@ public:
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{
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npc_verdisa_beglaristrasz_eternosAI(Creature* creature) : ScriptedAI(creature) { }
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void MovementInform(uint32 type, uint32 id)
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void MovementInform(uint32 /*type*/, uint32 id)
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{
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// When Belgaristraz finish his moving say grateful text
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if (me->GetEntry() == NPC_BELGARISTRASZ)
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