mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 01:15:35 +01:00
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
This commit is contained in:
@@ -1581,12 +1581,12 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
|
||||
}
|
||||
|
||||
|
||||
LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*itr);
|
||||
LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr);
|
||||
if (Group* group = owner->GetGroup())
|
||||
if (Map const* map = owner->GetMap())
|
||||
if (group->isLFGGroup())
|
||||
if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true))
|
||||
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
|
||||
if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId))
|
||||
if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty()))
|
||||
if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM)
|
||||
return; // in correct dungeon
|
||||
|
||||
Reference in New Issue
Block a user