Core/Dungeon Finder: Some optimizations.

- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
This commit is contained in:
Spp
2012-10-17 14:19:59 +02:00
parent ca276292dc
commit d0334bf948
23 changed files with 940 additions and 714 deletions

View File

@@ -2115,7 +2115,7 @@ class npc_shadowfiend : public CreatureScript
{
npc_shadowfiendAI(Creature* creature) : PetAI(creature) {}
void JustDied(Unit* killer)
void JustDied(Unit* /*killer*/)
{
if (me->isSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())