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Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported - Correct teleport error msg when player is charming or using vehicle - Internal changes in storage types - Proper code for missing achievement lock type - Better debug msgs - Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
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@@ -2115,7 +2115,7 @@ class npc_shadowfiend : public CreatureScript
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{
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npc_shadowfiendAI(Creature* creature) : PetAI(creature) {}
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void JustDied(Unit* killer)
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void JustDied(Unit* /*killer*/)
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{
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if (me->isSummon())
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if (Unit* owner = me->ToTempSummon()->GetSummoner())
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