New Filters added to AHBot, moved into AI section for VS

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-08-17 11:37:05 -04:00
parent 5047eb7a62
commit d0cd451f4f
6 changed files with 95 additions and 18 deletions

View File

@@ -19,6 +19,9 @@ AuctionHouseBot::AuctionHouseBot()
Vendor_Items = false;
Loot_Items = false;
Other_Items = false;
Vendor_TGs = false;
Loot_TGs = false;
Other_TGs = false;
No_Bind = false;
Bind_When_Picked_Up = false;
@@ -776,6 +779,9 @@ void AuctionHouseBot::Initialize()
Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false);
Loot_Items = sConfig.GetBoolDefault("AuctionHouseBot.LootItems", true);
Other_Items = sConfig.GetBoolDefault("AuctionHouseBot.OtherItems", false);
Vendor_TGs = sConfig.GetBoolDefault("AuctionHouseBot.VendorTradeGoods", false);
Loot_TGs = sConfig.GetBoolDefault("AuctionHouseBot.LootTradeGoods", true);
Other_TGs = sConfig.GetBoolDefault("AuctionHouseBot.OtherTradeGoods", false);
No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true);
Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false);
@@ -929,7 +935,7 @@ void AuctionHouseBot::Initialize()
if ((prototype->Quality < 0) || (prototype->Quality > 6))
continue;
if (Vendor_Items == 0)
if ((Vendor_Items == 0) && !(prototype->Class == ITEM_CLASS_TRADE_GOODS))
{
bool isVendorItem = false;
@@ -943,7 +949,21 @@ void AuctionHouseBot::Initialize()
continue;
}
if (Loot_Items == 0)
if ((Vendor_TGs == 0) && (prototype->Class == ITEM_CLASS_TRADE_GOODS))
{
bool isVendorTG = false;
for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorTG); i++)
{
if (itemID == npcItems[i])
isVendorTG = true;
}
if (isVendorTG)
continue;
}
if ((Loot_Items == 0) && !(prototype->Class == ITEM_CLASS_TRADE_GOODS))
{
bool isLootItem = false;
@@ -957,7 +977,21 @@ void AuctionHouseBot::Initialize()
continue;
}
if (Other_Items == 0)
if ((Loot_TGs == 0) && (prototype->Class == ITEM_CLASS_TRADE_GOODS))
{
bool isLootTG = false;
for (unsigned int i = 0; (i < lootItems.size()) && (!isLootTG); i++)
{
if (itemID == lootItems[i])
isLootTG = true;
}
if (isLootTG)
continue;
}
if ((Other_Items == 0) && !(prototype->Class == ITEM_CLASS_TRADE_GOODS))
{
bool isVendorItem = false;
bool isLootItem = false;
@@ -976,6 +1010,25 @@ void AuctionHouseBot::Initialize()
continue;
}
if ((Other_TGs == 0) && (prototype->Class == ITEM_CLASS_TRADE_GOODS))
{
bool isVendorTG = false;
bool isLootTG = false;
for (unsigned int i = 0; (i < npcItems.size()) && (!isVendorTG); i++)
{
if (itemID == npcItems[i])
isVendorTG = true;
}
for (unsigned int i = 0; (i < lootItems.size()) && (!isLootTG); i++)
{
if (itemID == lootItems[i])
isLootTG = true;
}
if ((!isLootTG) && (!isVendorTG))
continue;
}
//TODO:Make list of items and create a vector
// Disable PTR/Beta/Unused items
if ((DisableBeta_PTR_Unused) && ((prototype->ItemId == 21878) || (prototype->ItemId == 27774) || (prototype->ItemId == 27811) || (prototype->ItemId == 28117) || (prototype->ItemId == 28112)))