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Change all SD2: to TSCR:
--HG-- branch : trunk
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@@ -37,6 +37,6 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
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if(go)
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go->SetGoState(open ? 0 : 1);
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else
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debug_log("SD2: InstanceData: HandleGameObject failed");
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debug_log("TSCR: InstanceData: HandleGameObject failed");
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}
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