Fix more non PCH build and code style

This commit is contained in:
Vincent-Michael
2012-08-20 23:37:33 +02:00
parent 9df6c4dd70
commit d11e71b098
2 changed files with 11 additions and 6 deletions

View File

@@ -22,14 +22,16 @@
#include "ObjectMgr.h"
#include "Vehicle.h"
#include "GameObjectAI.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
#define GOSSIP_HELLO_DEMO1 "Build catapult."
#define GOSSIP_HELLO_DEMO2 "Build demolisher."
#define GOSSIP_HELLO_DEMO3 "Build siege engine."
#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
enum eWGqueuenpctext
enum WGqueuenpctext
{
WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
@@ -99,7 +101,8 @@ enum QuestIds
uint8 const MAX_WINTERGRASP_VEHICLES = 4;
uint32 const vehiclesList[MAX_WINTERGRASP_VEHICLES] = {
uint32 const vehiclesList[MAX_WINTERGRASP_VEHICLES] =
{
NPC_WINTERGRASP_CATAPULT,
NPC_WINTERGRASP_DEMOLISHER,
NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE,
@@ -136,7 +139,7 @@ class npc_wg_demolisher_engineer : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */ , uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */, uint32 action)
{
player->CLOSE_GOSSIP_MENU();