diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 33b0e37c94d..b9aadff3ae0 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15730,6 +15730,8 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) { bool result = false; uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry(); + TriggerCastFlags const flags = GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE; + SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry); for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) { @@ -15769,7 +15771,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) } if (IsInMap(caster)) - caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId + 1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID); + caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId + 1, target, flags, NULL, NULL, origCasterGUID); else // This can happen during Player::_LoadAuras { int32 bp0[MAX_SPELL_EFFECTS]; @@ -15783,7 +15785,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId) else { if (IsInMap(caster)) - caster->CastSpell(target, spellEntry, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID); + caster->CastSpell(target, spellEntry, flags, NULL, NULL, origCasterGUID); else Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID); } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 7fb30f264aa..636f64a561e 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3034,6 +3034,10 @@ void SpellMgr::LoadSpellInfoCorrections() if (spellInfo->Effects[j].IsAura(SPELL_AURA_SPELL_MAGNET)) spellInfo->ProcFlags = 0; + // due to the way spell system works, unit would change orientation in Spell::_cast + if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) + spellInfo->AttributesEx5 |= SPELL_ATTR5_DONT_TURN_DURING_CAST; + if (spellInfo->ActiveIconID == 2158) // flight spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;