Core/Logging: Performance-related tweaks to logging system

All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
This commit is contained in:
Spp
2013-05-13 15:07:36 +02:00
parent 243c325ca4
commit d1677b2db0
240 changed files with 4580 additions and 4563 deletions

View File

@@ -94,7 +94,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
{
T* obj = new T;
uint32 guid = *i_guid;
//sLog->outInfo(LOG_FILTER_GENERAL, "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
//TC_LOG_INFO(LOG_FILTER_GENERAL, "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
@@ -185,7 +185,7 @@ void ObjectGridLoader::LoadN(void)
}
}
}
sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
TC_LOG_DEBUG(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
}
template<class T>