mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-04 16:17:26 +01:00
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
This commit is contained in:
@@ -33,7 +33,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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uint32 guildId;
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recvPacket >> guildId;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
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if (!guildId)
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return;
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@@ -43,7 +43,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
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TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
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std::string name;
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recvPacket >> name;
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@@ -63,7 +63,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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std::string invitedName;
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recvPacket >> invitedName;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
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if (normalizePlayerName(invitedName))
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleInviteMember(this, invitedName);
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@@ -74,7 +74,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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std::string playerName;
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recvPacket >> playerName;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
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if (normalizePlayerName(playerName))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -83,7 +83,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
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if (!GetPlayer()->GetGuildId())
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if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
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@@ -92,7 +92,7 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
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GetPlayer()->SetGuildIdInvited(0);
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GetPlayer()->SetInGuild(0);
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@@ -100,7 +100,7 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendInfo(this);
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@@ -108,7 +108,7 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleRoster(this);
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@@ -121,7 +121,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
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std::string playerName;
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recvPacket >> playerName;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
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if (normalizePlayerName(playerName))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -133,7 +133,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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std::string playerName;
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recvPacket >> playerName;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
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if (normalizePlayerName(playerName))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -142,7 +142,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleLeaveMember(this);
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@@ -150,7 +150,7 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
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void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleDisband(this);
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@@ -161,7 +161,7 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
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std::string name;
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recvPacket >> name;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
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if (normalizePlayerName(name))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -173,7 +173,7 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
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std::string motd;
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recvPacket >> motd;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetMOTD(this, motd);
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@@ -185,7 +185,7 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
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std::string note;
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recvPacket >> playerName >> note;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
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GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
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if (normalizePlayerName(playerName))
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@@ -199,7 +199,7 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
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std::string note;
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recvPacket >> playerName >> note;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
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GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
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if (normalizePlayerName(playerName))
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@@ -221,7 +221,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
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uint32 money;
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recvPacket >> money;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
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Guild* guild = GetPlayer()->GetGuild();
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if (!guild)
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@@ -251,7 +251,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
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std::string rankName;
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recvPacket >> rankName;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleAddNewRank(this, rankName);
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@@ -259,7 +259,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleRemoveLowestRank(this);
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@@ -270,7 +270,7 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
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std::string info;
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recvPacket >> info;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetInfo(this, info);
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@@ -284,7 +284,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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EmblemInfo emblemInfo;
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emblemInfo.ReadPacket(recvPacket);
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
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"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
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, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
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, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
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@@ -307,7 +307,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendEventLog(this);
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@@ -315,7 +315,7 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
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void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendMoneyInfo(this);
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@@ -323,7 +323,7 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
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void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendPermissions(this);
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@@ -336,7 +336,7 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
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bool sendAllSlots;
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recvData >> guid >> sendAllSlots;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid, sendAllSlots);
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Guild* const guild = GetPlayer()->GetGuild();
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@@ -358,7 +358,7 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
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recvData >> guid >> tabId >> full;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
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, GetPlayerInfo().c_str(), guid, tabId, full);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -372,7 +372,7 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
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uint32 money;
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recvData >> guid >> money;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
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GetPlayerInfo().c_str(), guid, money);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -387,7 +387,7 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
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uint32 money;
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recvData >> guid >> money;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
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GetPlayerInfo().c_str(), guid, money);
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if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -397,7 +397,7 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
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void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
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uint64 GoGuid;
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recvData >> GoGuid;
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@@ -483,7 +483,7 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
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recvData >> guid >> tabId;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -499,7 +499,7 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
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recvData >> guid >> tabId >> name >> icon;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
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, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
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if (!name.empty() && !icon.empty())
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@@ -513,7 +513,7 @@ void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
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uint8 tabId;
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recvData >> tabId;
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendBankLog(this, tabId);
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@@ -524,7 +524,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
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uint8 tabId;
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recvData >> tabId;
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendBankTabText(this, tabId);
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@@ -536,7 +536,7 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData)
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std::string text;
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recvData >> tabId >> text;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
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TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SetBankTabText(tabId, text);
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