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https://github.com/TrinityCore/TrinityCore.git
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Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
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@@ -50,7 +50,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
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if (go)
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go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
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else
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sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
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TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
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}
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bool InstanceScript::IsEncounterInProgress() const
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@@ -71,7 +71,7 @@ void InstanceScript::LoadMinionData(const MinionData* data)
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++data;
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}
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sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
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TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
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}
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void InstanceScript::LoadDoorData(const DoorData* data)
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@@ -83,7 +83,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
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++data;
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}
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sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
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TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
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}
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void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
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@@ -200,7 +200,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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if (bossInfo->state == TO_BE_DECIDED) // loading
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{
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bossInfo->state = state;
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//sLog->outError(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
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//TC_LOG_ERROR(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
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return false;
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}
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else
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@@ -270,7 +270,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
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go->ResetDoorOrButton();
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}
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else
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sLog->outError(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
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TC_LOG_ERROR(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
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}
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}
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@@ -301,7 +301,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
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player->SendUpdateWorldState(uiStateId, uiStateData);
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}
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else
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sLog->outDebug(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
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TC_LOG_DEBUG(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
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}
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// Send Notify to all players in instance
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@@ -387,7 +387,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
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bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
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{
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sLog->outError(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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TC_LOG_ERROR(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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instance->GetId(), criteria_id);
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return false;
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}
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@@ -442,7 +442,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
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if (encounter->lastEncounterDungeon)
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{
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dungeonId = encounter->lastEncounterDungeon;
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sLog->outDebug(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName[0], dungeonId);
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TC_LOG_DEBUG(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName[0], dungeonId);
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break;
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}
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}
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