mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 18:36:31 +01:00
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
This commit is contained in:
@@ -79,14 +79,14 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy)
|
||||
FILE* pf = fopen(fileName, "rb");
|
||||
|
||||
if (!pf)
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map file '%s': does not exist!", fileName);
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map file '%s': does not exist!", fileName);
|
||||
else
|
||||
{
|
||||
map_fileheader header;
|
||||
if (fread(&header, sizeof(header), 1, pf) == 1)
|
||||
{
|
||||
if (header.mapMagic.asUInt != MapMagic.asUInt || header.versionMagic.asUInt != MapVersionMagic.asUInt)
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
|
||||
fileName, 4, header.mapMagic.asChar, 4, header.versionMagic.asChar, 4, MapMagic.asChar, 4, MapVersionMagic.asChar);
|
||||
else
|
||||
ret = true;
|
||||
@@ -108,7 +108,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
|
||||
if (!exists)
|
||||
{
|
||||
std::string name = vmgr->getDirFileName(mapid, gx, gy);
|
||||
sLog->outError(LOG_FILTER_MAPS, "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -122,9 +122,9 @@ void Map::LoadMMap(int gx, int gy)
|
||||
bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
|
||||
|
||||
if (mmapLoadResult)
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
else
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
}
|
||||
|
||||
void Map::LoadVMap(int gx, int gy)
|
||||
@@ -134,13 +134,13 @@ void Map::LoadVMap(int gx, int gy)
|
||||
switch (vmapLoadResult)
|
||||
{
|
||||
case VMAP::VMAP_LOAD_RESULT_OK:
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
break;
|
||||
case VMAP::VMAP_LOAD_RESULT_ERROR:
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
break;
|
||||
case VMAP::VMAP_LOAD_RESULT_IGNORED:
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -167,7 +167,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
|
||||
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
|
||||
if (GridMaps[gx][gy])
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "Unloading previously loaded map %u before reloading.", GetId());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "Unloading previously loaded map %u before reloading.", GetId());
|
||||
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
|
||||
|
||||
delete (GridMaps[gx][gy]);
|
||||
@@ -179,11 +179,11 @@ void Map::LoadMap(int gx, int gy, bool reload)
|
||||
int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
|
||||
tmp = new char[len];
|
||||
snprintf(tmp, len, (char *)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "Loading map %s", tmp);
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "Loading map %s", tmp);
|
||||
// loading data
|
||||
GridMaps[gx][gy] = new GridMap();
|
||||
if (!GridMaps[gx][gy]->loadData(tmp))
|
||||
sLog->outError(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp);
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp);
|
||||
delete[] tmp;
|
||||
|
||||
sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
|
||||
@@ -276,7 +276,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
|
||||
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
|
||||
if (!p.IsCoordValid())
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -284,7 +284,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
|
||||
if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
|
||||
return;
|
||||
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
|
||||
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
|
||||
ASSERT(ngrid != NULL);
|
||||
|
||||
@@ -331,7 +331,7 @@ void Map::EnsureGridCreated_i(const GridCoord &p)
|
||||
{
|
||||
if (!getNGrid(p.x_coord, p.y_coord))
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
|
||||
|
||||
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
|
||||
p.x_coord, p.y_coord);
|
||||
@@ -360,7 +360,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object)
|
||||
// refresh grid state & timer
|
||||
if (grid->GetGridState() != GRID_STATE_ACTIVE)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
|
||||
ResetGridExpiry(*grid, 0.1f);
|
||||
grid->SetGridState(GRID_STATE_ACTIVE);
|
||||
}
|
||||
@@ -375,7 +375,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
|
||||
ASSERT(grid != NULL);
|
||||
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
|
||||
|
||||
setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
|
||||
|
||||
@@ -401,7 +401,7 @@ bool Map::AddPlayerToMap(Player* player)
|
||||
CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
|
||||
if (!cellCoord.IsCoordValid())
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -453,7 +453,7 @@ bool Map::AddToMap(T *obj)
|
||||
ASSERT(cellCoord.IsCoordValid());
|
||||
if (!cellCoord.IsCoordValid())
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
|
||||
return false; //Should delete object
|
||||
}
|
||||
|
||||
@@ -463,7 +463,7 @@ bool Map::AddToMap(T *obj)
|
||||
else
|
||||
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
|
||||
AddToGrid(obj, cell);
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
|
||||
|
||||
//Must already be set before AddToMap. Usually during obj->Create.
|
||||
//obj->SetMap(this);
|
||||
@@ -729,7 +729,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
|
||||
|
||||
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
|
||||
player->RemoveFromGrid();
|
||||
|
||||
@@ -762,7 +762,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
|
||||
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
||||
{
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
AddCreatureToMoveList(creature, x, y, z, ang);
|
||||
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
|
||||
@@ -833,7 +833,7 @@ void Map::MoveAllCreaturesInMoveList()
|
||||
{
|
||||
// ... or unload (if respawn grid also not loaded)
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
|
||||
#endif
|
||||
//AddObjectToRemoveList(Pet*) should only be called in Pet::Remove
|
||||
//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
|
||||
@@ -861,7 +861,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
if (old_cell.DiffCell(new_cell))
|
||||
{
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
|
||||
c->RemoveFromGrid();
|
||||
@@ -870,7 +870,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
else
|
||||
{
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -883,7 +883,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
EnsureGridLoadedForActiveObject(new_cell, c);
|
||||
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
|
||||
c->RemoveFromGrid();
|
||||
@@ -896,7 +896,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
|
||||
{
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
|
||||
c->RemoveFromGrid();
|
||||
@@ -908,7 +908,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
|
||||
|
||||
// fail to move: normal creature attempt move to unloaded grid
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
@@ -927,7 +927,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
|
||||
c->GetMotionMaster()->Clear();
|
||||
|
||||
#ifdef TRINITY_DEBUG
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
|
||||
#endif
|
||||
|
||||
// teleport it to respawn point (like normal respawn if player see)
|
||||
@@ -959,7 +959,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
|
||||
return false;
|
||||
}
|
||||
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
|
||||
|
||||
if (!unloadAll)
|
||||
{
|
||||
@@ -1016,7 +1016,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
|
||||
|
||||
GridMaps[gx][gy] = NULL;
|
||||
}
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1030,7 +1030,7 @@ void Map::RemoveAllPlayers()
|
||||
if (!player->IsBeingTeleportedFar())
|
||||
{
|
||||
// this is happening for bg
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName().c_str(), GetId());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName().c_str(), GetId());
|
||||
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
|
||||
}
|
||||
}
|
||||
@@ -1103,21 +1103,21 @@ bool GridMap::loadData(char* filename)
|
||||
// load up area data
|
||||
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Error loading map area data\n");
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map area data\n");
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
// load up height data
|
||||
if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Error loading map height data\n");
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map height data\n");
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
// load up liquid data
|
||||
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Error loading map liquids data\n");
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map liquids data\n");
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
@@ -1125,7 +1125,7 @@ bool GridMap::loadData(char* filename)
|
||||
return true;
|
||||
}
|
||||
|
||||
sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
|
||||
filename, 4, header.mapMagic.asChar, 4, header.versionMagic.asChar, 4, MapMagic.asChar, 4, MapVersionMagic.asChar);
|
||||
fclose(in);
|
||||
return false;
|
||||
@@ -1716,7 +1716,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
|
||||
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
|
||||
if (wmoEntry)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
|
||||
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
|
||||
}
|
||||
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
||||
@@ -1797,7 +1797,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
|
||||
uint32 liquid_type = 0;
|
||||
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
|
||||
// Check water level and ground level
|
||||
if (liquid_level > ground_level && z > ground_level - 2)
|
||||
{
|
||||
@@ -1963,7 +1963,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
|
||||
Cell xy_cell(c->GetPositionX(), c->GetPositionY());
|
||||
if (xy_cell != cur_cell)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
|
||||
c->GetGUIDLow(),
|
||||
c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
|
||||
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
|
||||
@@ -2003,7 +2003,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
|
||||
|
||||
void Map::SendInitSelf(Player* player)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow());
|
||||
|
||||
UpdateData data;
|
||||
|
||||
@@ -2087,7 +2087,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
|
||||
{
|
||||
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
|
||||
ASSERT(false);
|
||||
}
|
||||
i_grids[x][y] = grid;
|
||||
@@ -2119,7 +2119,7 @@ void Map::AddObjectToRemoveList(WorldObject* obj)
|
||||
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
|
||||
|
||||
i_objectsToRemove.insert(obj);
|
||||
//sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
|
||||
//TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
|
||||
}
|
||||
|
||||
void Map::AddObjectToSwitchList(WorldObject* obj, bool on)
|
||||
@@ -2148,7 +2148,7 @@ void Map::RemoveAllObjectsInRemoveList()
|
||||
SwitchGridContainers(obj->ToCreature(), on);
|
||||
}
|
||||
|
||||
//sLog->outDebug(LOG_FILTER_MAPS, "Object remover 1 check.");
|
||||
//TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object remover 1 check.");
|
||||
while (!i_objectsToRemove.empty())
|
||||
{
|
||||
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
|
||||
@@ -2160,7 +2160,7 @@ void Map::RemoveAllObjectsInRemoveList()
|
||||
{
|
||||
Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
|
||||
if (!corpse)
|
||||
sLog->outError(LOG_FILTER_MAPS, "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
|
||||
else
|
||||
RemoveFromMap(corpse, true);
|
||||
break;
|
||||
@@ -2178,14 +2178,14 @@ void Map::RemoveAllObjectsInRemoveList()
|
||||
RemoveFromMap(obj->ToCreature(), true);
|
||||
break;
|
||||
default:
|
||||
sLog->outError(LOG_FILTER_MAPS, "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
|
||||
break;
|
||||
}
|
||||
|
||||
i_objectsToRemove.erase(itr);
|
||||
}
|
||||
|
||||
//sLog->outDebug(LOG_FILTER_MAPS, "Object remover 2 check.");
|
||||
//TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object remover 2 check.");
|
||||
}
|
||||
|
||||
uint32 Map::GetPlayersCountExceptGMs() const
|
||||
@@ -2255,7 +2255,7 @@ void Map::AddToActive(Creature* c)
|
||||
else
|
||||
{
|
||||
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
|
||||
sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
@@ -2276,7 +2276,7 @@ void Map::RemoveFromActive(Creature* c)
|
||||
else
|
||||
{
|
||||
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
|
||||
sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
@@ -2327,7 +2327,7 @@ bool InstanceMap::CanEnter(Player* player)
|
||||
{
|
||||
if (player->GetMapRef().getTarget() == this)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
|
||||
ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
@@ -2340,7 +2340,7 @@ bool InstanceMap::CanEnter(Player* player)
|
||||
uint32 maxPlayers = GetMaxPlayers();
|
||||
if (GetPlayersCountExceptGMs() >= maxPlayers)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
|
||||
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
|
||||
return false;
|
||||
}
|
||||
@@ -2410,7 +2410,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
|
||||
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
|
||||
if (!mapSave)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
|
||||
mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
|
||||
}
|
||||
|
||||
@@ -2421,7 +2421,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
|
||||
// cannot enter other instances if bound permanently
|
||||
if (playerBind->save != mapSave)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2433,9 +2433,9 @@ bool InstanceMap::AddPlayerToMap(Player* player)
|
||||
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
|
||||
if (playerBind && playerBind->save != mapSave)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
|
||||
if (groupBind)
|
||||
sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
|
||||
//ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
@@ -2447,15 +2447,15 @@ bool InstanceMap::AddPlayerToMap(Player* player)
|
||||
// cannot jump to a different instance without resetting it
|
||||
if (groupBind->save != mapSave)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
|
||||
if (mapSave)
|
||||
sLog->outError(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
|
||||
else
|
||||
sLog->outError(LOG_FILTER_MAPS, "MapSave NULL");
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave NULL");
|
||||
if (groupBind->save)
|
||||
sLog->outError(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
|
||||
else
|
||||
sLog->outError(LOG_FILTER_MAPS, "GroupBind save NULL");
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "GroupBind save NULL");
|
||||
return false;
|
||||
}
|
||||
// if the group/leader is permanently bound to the instance
|
||||
@@ -2487,7 +2487,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
|
||||
// first player enters (no players yet)
|
||||
SetResetSchedule(false);
|
||||
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName().c_str(), GetInstanceId(), GetMapName());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName().c_str(), GetInstanceId(), GetMapName());
|
||||
// initialize unload state
|
||||
m_unloadTimer = 0;
|
||||
m_resetAfterUnload = false;
|
||||
@@ -2513,7 +2513,7 @@ void InstanceMap::Update(const uint32 t_diff)
|
||||
|
||||
void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
|
||||
//if last player set unload timer
|
||||
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
|
||||
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
|
||||
@@ -2554,7 +2554,7 @@ void InstanceMap::CreateInstanceData(bool load)
|
||||
i_data->SetCompletedEncountersMask(fields[1].GetUInt32());
|
||||
if (data != "")
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_MAPS, "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
|
||||
TC_LOG_DEBUG(LOG_FILTER_MAPS, "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
|
||||
i_data->Load(data.c_str());
|
||||
}
|
||||
}
|
||||
@@ -2608,7 +2608,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
|
||||
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
|
||||
if (!save)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2662,7 +2662,7 @@ void InstanceMap::SetResetSchedule(bool on)
|
||||
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
|
||||
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
|
||||
else
|
||||
sLog->outError(LOG_FILTER_MAPS, "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
|
||||
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), Difficulty(GetSpawnMode()));
|
||||
}
|
||||
}
|
||||
@@ -2724,7 +2724,7 @@ bool BattlegroundMap::CanEnter(Player* player)
|
||||
{
|
||||
if (player->GetMapRef().getTarget() == this)
|
||||
{
|
||||
sLog->outError(LOG_FILTER_MAPS, "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
|
||||
TC_LOG_ERROR(LOG_FILTER_MAPS, "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
|
||||
ASSERT(false);
|
||||
return false;
|
||||
}
|
||||
@@ -2752,7 +2752,7 @@ bool BattlegroundMap::AddPlayerToMap(Player* player)
|
||||
|
||||
void BattlegroundMap::RemovePlayerFromMap(Player* player, bool remove)
|
||||
{
|
||||
sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
|
||||
TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
|
||||
Map::RemovePlayerFromMap(player, remove);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user