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Core/DynamicObjects: Change the way how dynamic objects are bound to their owners, fixes some crashes in Aura::GetOwner.
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@@ -280,13 +280,13 @@ ObjectGridStoper::Visit(CreatureMapType &m)
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// stop any fights at grid de-activation and remove dynobjects created at cast by creatures
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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iter->getSource()->RemoveAllDynObjects();
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if (iter->getSource()->isInCombat())
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{
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iter->getSource()->CombatStop();
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iter->getSource()->DeleteThreatList();
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iter->getSource()->AI()->EnterEvadeMode(); // Calls RemoveAllAuras
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iter->getSource()->AI()->EnterEvadeMode();
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}
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iter->getSource()->RemoveAllDynObjects(); // Calls RemoveFromWorld, needs to be after RemoveAllAuras or we invalidate the Owner pointer of the aura
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}
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}
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