Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -39,13 +39,13 @@ VisibleNotifier::SendToSelf()
if (Transport* transport = i_player.GetTransport())
for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if(vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
vis_guids.erase((*itr)->GetGUID());
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
if(!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->UpdateVisibilityOf(&i_player);
}
}
@@ -55,15 +55,15 @@ VisibleNotifier::SendToSelf()
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
if(IS_PLAYER_GUID(*it))
if (IS_PLAYER_GUID(*it))
{
Player* plr = ObjectAccessor::FindPlayer(*it);
if(plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
plr->UpdateVisibilityOf(&i_player);
}
}
if(!i_data.HasData())
if (!i_data.HasData())
return;
WorldPacket packet;
@@ -79,15 +79,15 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource() == &i_object)
if (iter->getSource() == &i_object)
continue;
iter->getSource()->UpdateVisibilityOf(&i_object);
if(!iter->getSource()->GetSharedVisionList().empty())
if (!iter->getSource()->GetSharedVisionList().empty())
for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
if ((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
}
}
@@ -96,10 +96,10 @@ void
VisibleChangesNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(!iter->getSource()->GetSharedVisionList().empty())
if (!iter->getSource()->GetSharedVisionList().empty())
for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
if ((*i)->m_seer == iter->getSource())
(*i)->UpdateVisibilityOf(&i_object);
}
@@ -107,19 +107,19 @@ void
VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if(IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
if(Player* caster = (Player*)iter->getSource()->GetCaster())
if(caster->m_seer == iter->getSource())
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
if (Player* caster = (Player*)iter->getSource()->GetCaster())
if (caster->m_seer == iter->getSource())
caster->UpdateVisibilityOf(&i_object);
}
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
if(!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
return;
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
if(c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
c->AI()->MoveInLineOfSight_Safe(u);
}
@@ -163,7 +163,7 @@ void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
Player * pl = iter->getSource();
if(!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
pl->UpdateVisibilityOf(&i_creature);
CreatureUnitRelocationWorker(&i_creature, pl);
@@ -172,7 +172,7 @@ void CreatureRelocationNotifier::Visit(PlayerMapType &m)
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if(!i_creature.isAlive())
if (!i_creature.isAlive())
return;
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
@@ -180,7 +180,7 @@ void CreatureRelocationNotifier::Visit(CreatureMapType &m)
Creature* c = iter->getSource();
CreatureUnitRelocationWorker(&i_creature, c);
if(!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_creature);
}
}
@@ -190,7 +190,7 @@ void DelayedUnitRelocation::Visit(CreatureMapType &m)
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature * unit = iter->getSource();
if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
CreatureRelocationNotifier relocate(*unit);
@@ -210,10 +210,10 @@ void DelayedUnitRelocation::Visit(PlayerMapType &m)
Player * player = iter->getSource();
WorldObject const *viewPoint = player->m_seer;
if(!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
if(player != viewPoint && !viewPoint->IsPositionValid())
if (player != viewPoint && !viewPoint->IsPositionValid())
continue;
CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
@@ -237,7 +237,7 @@ void AIRelocationNotifier::Visit(CreatureMapType &m)
{
Creature *c = iter->getSource();
CreatureUnitRelocationWorker(c, &i_unit);
if(isCreature)
if (isCreature)
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
}
}
@@ -248,10 +248,10 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player *target = iter->getSource();
if(!target->InSamePhase(i_phaseMask))
if (!target->InSamePhase(i_phaseMask))
continue;
if(target->GetExactDistSq(i_source) > i_distSq)
if (target->GetExactDistSq(i_source) > i_distSq)
continue;
// Send packet to all who are sharing the player's vision
@@ -259,11 +259,11 @@ MessageDistDeliverer::Visit(PlayerMapType &m)
{
SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
for (; i != target->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == target)
if ((*i)->m_seer == target)
SendPacket(*i);
}
if(target->m_seer == target || target->GetVehicle())
if (target->m_seer == target || target->GetVehicle())
SendPacket(target);
}
}
@@ -273,10 +273,10 @@ MessageDistDeliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
if (!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if(iter->getSource()->GetExactDistSq(i_source) > i_distSq)
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
// Send packet to all who are sharing the creature's vision
@@ -284,7 +284,7 @@ MessageDistDeliverer::Visit(CreatureMapType &m)
{
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
if ((*i)->m_seer == iter->getSource())
SendPacket(*i);
}
}
@@ -295,10 +295,10 @@ MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
if (!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if(iter->getSource()->GetExactDistSq(i_source) > i_distSq)
if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
continue;
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
@@ -315,7 +315,7 @@ MessageDistDeliverer::Visit(DynamicObjectMapType &m)
void
MessageDistDeliverer::VisitObject(Player* plr)
{
if( !i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()) )
if ( !i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()) )
{
SendPacket(plr);
}
@@ -327,7 +327,7 @@ ObjectUpdater::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->IsInWorld())
if (iter->getSource()->IsInWorld())
iter->getSource()->Update(i_timeDiff);
}
}
@@ -335,15 +335,15 @@ ObjectUpdater::Visit(GridRefManager<T> &m)
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
if(u->GetType()==CORPSE_BONES)
if (u->GetType()==CORPSE_BONES)
return false;
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
if( !owner || i_funit->IsFriendlyTo(owner))
if ( !owner || i_funit->IsFriendlyTo(owner))
return false;
if(i_funit->IsWithinDistInMap(u, i_range) )
if (i_funit->IsWithinDistInMap(u, i_range) )
return true;
return false;