Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -203,7 +203,7 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
if (state == DONE)
for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if((*i)->isWorldBoss() && (*i)->isAlive())
if ((*i)->isWorldBoss() && (*i)->isAlive())
return false;
bossInfo->state = state;
@@ -224,7 +224,7 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
std::string InstanceData::LoadBossState(const char * data)
{
if(!data)
if (!data)
return NULL;
std::istringstream loadStream(data);
uint32 buff;