Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -136,7 +136,7 @@ Map* MapManager::_createBaseMap(uint32 id)
Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 instanceId)
{
ASSERT(obj);
//if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
//if (!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map *m = _createBaseMap(id);
if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj);
@@ -159,11 +159,11 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
const MapEntry *entry = sMapStore.LookupEntry(mapid);
if(!entry)
if (!entry)
return false;
const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
if (entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
{
if (entry->map_type == MAP_RAID)
{
@@ -375,7 +375,7 @@ uint32 MapManager::GetNumInstances()
continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon()) ret++;
if (mitr->second->IsDungeon()) ret++;
}
return ret;
}