mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-31 14:17:28 +01:00
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
@@ -55,7 +55,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
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recv_data.read_skip<uint8>();
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if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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if (GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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return;
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// the world update order is sessions, players, creatures
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@@ -63,7 +63,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
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// creatures can kill players
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// so if the server is lagging enough the player can
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// release spirit after he's killed but before he is updated
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if(GetPlayer()->getDeathState() == JUST_DIED)
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if (GetPlayer()->getDeathState() == JUST_DIED)
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{
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sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
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GetPlayer()->KillPlayer();
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@@ -86,7 +86,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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recv_data >> guid >> menuId >> gossipListId;
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if(_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
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if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
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{
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// recheck
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sLog.outBasic("reading string");
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@@ -96,7 +96,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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Creature *unit = NULL;
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GameObject *go = NULL;
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if(IS_CRE_OR_VEH_GUID(guid))
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if (IS_CRE_OR_VEH_GUID(guid))
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{
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unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!unit)
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@@ -105,7 +105,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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return;
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}
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}
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else if(IS_GAMEOBJECT_GUID(guid))
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else if (IS_GAMEOBJECT_GUID(guid))
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{
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go = _player->GetMap()->GetGameObject(guid);
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if (!go)
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@@ -121,14 +121,14 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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}
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// remove fake death
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if(!code.empty())
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if (!code.empty())
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{
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if(unit)
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if (unit)
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{
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if(!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) )
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if (!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) )
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_player->OnGossipSelect(unit, gossipListId, menuId);
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}
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else
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@@ -136,9 +136,9 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
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}
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else
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{
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if(unit)
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if (unit)
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{
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if(!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) )
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if (!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) )
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_player->OnGossipSelect(unit, gossipListId, menuId);
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}
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else
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@@ -236,7 +236,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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}
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//do not process players which are not in world
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if(!(itr->second->IsInWorld()))
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if (!(itr->second->IsInWorld()))
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continue;
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// check if target is globally visible for player
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@@ -263,7 +263,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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bool z_show = true;
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for (uint32 i = 0; i < zones_count; ++i)
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{
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if(zoneids[i] == pzoneid)
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if (zoneids[i] == pzoneid)
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{
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z_show = true;
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break;
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@@ -276,7 +276,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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std::string pname = itr->second->GetName();
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std::wstring wpname;
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if(!Utf8toWStr(pname,wpname))
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if (!Utf8toWStr(pname,wpname))
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continue;
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wstrToLower(wpname);
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@@ -285,7 +285,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
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std::wstring wgname;
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if(!Utf8toWStr(gname,wgname))
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if (!Utf8toWStr(gname,wgname))
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continue;
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wstrToLower(wgname);
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@@ -293,7 +293,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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continue;
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std::string aname;
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if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
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if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
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aname = areaEntry->area_name[GetSessionDbcLocale()];
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bool s_show = true;
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@@ -343,7 +343,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
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DoLootRelease(lguid);
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//Can not logout if...
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if( GetPlayer()->isInCombat() || //...is in combat
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if ( GetPlayer()->isInCombat() || //...is in combat
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GetPlayer()->duel || //...is in Duel
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GetPlayer()->HasAura(9454) || //...is frozen by GM via freeze command
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//...is jumping ...is falling
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@@ -367,7 +367,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
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}
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// not set flags if player can't free move to prevent lost state at logout cancel
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if(GetPlayer()->CanFreeMove())
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if (GetPlayer()->CanFreeMove())
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{
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GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
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@@ -400,7 +400,7 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
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SendPacket( &data );
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// not remove flags if can't free move - its not set in Logout request code.
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if(GetPlayer()->CanFreeMove())
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if (GetPlayer()->CanFreeMove())
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{
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//!we can move again
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data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
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@@ -421,7 +421,7 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
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void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
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{
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// this opcode can be used in two ways: Either set explicit new status or toggle old status
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if(recv_data.size() == 1)
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if (recv_data.size() == 1)
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{
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bool newPvPStatus;
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recv_data >> newPvPStatus;
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@@ -434,18 +434,18 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
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GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
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}
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if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
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if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
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{
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if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
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if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
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GetPlayer()->UpdatePvP(true, true);
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}
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else
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{
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if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
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if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
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GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
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}
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//if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
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//if (OutdoorPvP * pvp = _player->GetOutdoorPvP())
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// pvp->HandlePlayerActivityChanged(_player);
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}
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@@ -473,10 +473,10 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
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// update reputation list if need
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
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if(!unit)
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if (!unit)
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return;
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if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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}
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@@ -489,10 +489,10 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
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// update reputation list if need
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
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if(!unit)
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if (!unit)
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return;
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if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
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_player->GetReputationMgr().SetVisible(factionTemplateEntry);
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}
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@@ -525,7 +525,7 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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recv_data >> friendNote;
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if(!normalizePlayerName(friendName))
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if (!normalizePlayerName(friendName))
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return;
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CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
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@@ -545,13 +545,13 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session || !session->GetPlayer())
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if (!session || !session->GetPlayer())
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return;
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friendResult = FRIEND_NOT_FOUND;
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friendGuid = 0;
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if(result)
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if (result)
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{
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friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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team = Player::TeamForRace((*result)[1].GetUInt8());
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@@ -559,22 +559,22 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin
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if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR)
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{
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if(friendGuid)
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if (friendGuid)
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{
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if(friendGuid==session->GetPlayer()->GetGUID())
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if (friendGuid==session->GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
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else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
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friendResult = FRIEND_ENEMY;
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else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
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else if (session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
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friendResult = FRIEND_ALREADY;
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else
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{
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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if ( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
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@@ -613,7 +613,7 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
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recv_data >> IgnoreName;
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if(!normalizePlayerName(IgnoreName))
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if (!normalizePlayerName(IgnoreName))
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return;
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CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
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@@ -631,28 +631,28 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session || !session->GetPlayer())
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if (!session || !session->GetPlayer())
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return;
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ignoreResult = FRIEND_IGNORE_NOT_FOUND;
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IgnoreGuid = 0;
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if(result)
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if (result)
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{
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IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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if(IgnoreGuid)
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if (IgnoreGuid)
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{
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if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
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if (IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
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else if ( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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ignoreResult = FRIEND_IGNORE_ADDED;
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// ignore list full
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
|
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if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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}
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@@ -696,7 +696,7 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
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|
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recv_data >> typelen >> type;
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||||
|
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if( suggestion == 0 )
|
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if ( suggestion == 0 )
|
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sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
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else
|
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sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
|
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@@ -720,7 +720,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
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return;
|
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|
||||
// body not released yet
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||||
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
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if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
|
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return;
|
||||
|
||||
Corpse *corpse = GetPlayer()->GetCorpse();
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@@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
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return;
|
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// prevent resurrect before 30-sec delay after body release not finished
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if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
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if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
|
||||
return;
|
||||
|
||||
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
|
||||
@@ -749,7 +749,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
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||||
{
|
||||
sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
|
||||
|
||||
if(GetPlayer()->isAlive())
|
||||
if (GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
uint64 guid;
|
||||
@@ -757,13 +757,13 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
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||||
recv_data >> guid;
|
||||
recv_data >> status;
|
||||
|
||||
if(status == 0)
|
||||
if (status == 0)
|
||||
{
|
||||
GetPlayer()->clearResurrectRequestData(); // reject
|
||||
return;
|
||||
}
|
||||
|
||||
if(!GetPlayer()->isRessurectRequestedBy(guid))
|
||||
if (!GetPlayer()->isRessurectRequestedBy(guid))
|
||||
return;
|
||||
|
||||
GetPlayer()->ResurectUsingRequestData();
|
||||
@@ -795,14 +795,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
recv_data >> Trigger_ID;
|
||||
sLog.outDebug("Trigger ID:%u",Trigger_ID);
|
||||
|
||||
if(GetPlayer()->isInFlight())
|
||||
if (GetPlayer()->isInFlight())
|
||||
{
|
||||
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
|
||||
return;
|
||||
}
|
||||
|
||||
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
||||
if(!atEntry)
|
||||
if (!atEntry)
|
||||
{
|
||||
sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
|
||||
return;
|
||||
@@ -823,7 +823,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
{
|
||||
// if we have radius check it
|
||||
float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
|
||||
if(dist > atEntry->radius + delta)
|
||||
if (dist > atEntry->radius + delta)
|
||||
{
|
||||
sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
|
||||
pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
|
||||
@@ -852,7 +852,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
float dz = pl->GetPositionZ() - atEntry->z;
|
||||
float dx = rotPlayerX - atEntry->x;
|
||||
float dy = rotPlayerY - atEntry->y;
|
||||
if( (fabs(dx) > atEntry->box_x/2 + delta) ||
|
||||
if ( (fabs(dx) > atEntry->box_x/2 + delta) ||
|
||||
(fabs(dy) > atEntry->box_y/2 + delta) ||
|
||||
(fabs(dz) > atEntry->box_z/2 + delta) )
|
||||
{
|
||||
@@ -862,55 +862,55 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
}
|
||||
|
||||
if(sScriptMgr.AreaTrigger(GetPlayer(), atEntry))
|
||||
if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry))
|
||||
return;
|
||||
|
||||
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
|
||||
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
|
||||
if ( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
|
||||
{
|
||||
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
|
||||
if( pQuest )
|
||||
if ( pQuest )
|
||||
{
|
||||
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
|
||||
if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
|
||||
GetPlayer()->AreaExploredOrEventHappens( quest_id );
|
||||
}
|
||||
}
|
||||
|
||||
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
|
||||
if (objmgr.IsTavernAreaTrigger(Trigger_ID))
|
||||
{
|
||||
// set resting flag we are in the inn
|
||||
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
|
||||
GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
|
||||
GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
|
||||
|
||||
if(sWorld.IsFFAPvPRealm())
|
||||
if (sWorld.IsFFAPvPRealm())
|
||||
GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(GetPlayer()->InBattleGround())
|
||||
if (GetPlayer()->InBattleGround())
|
||||
{
|
||||
BattleGround* bg = GetPlayer()->GetBattleGround();
|
||||
if(bg)
|
||||
if(bg->GetStatus() == STATUS_IN_PROGRESS)
|
||||
if (bg)
|
||||
if (bg->GetStatus() == STATUS_IN_PROGRESS)
|
||||
bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
|
||||
if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
|
||||
{
|
||||
if(pvp->HandleAreaTrigger(_player, Trigger_ID))
|
||||
if (pvp->HandleAreaTrigger(_player, Trigger_ID))
|
||||
return;
|
||||
}
|
||||
|
||||
// NULL if all values default (non teleport trigger)
|
||||
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
|
||||
if(!at)
|
||||
if (!at)
|
||||
return;
|
||||
|
||||
if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
|
||||
if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
|
||||
return;
|
||||
|
||||
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
|
||||
@@ -925,10 +925,10 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
|
||||
|
||||
sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
|
||||
|
||||
if(type > NUM_ACCOUNT_DATA_TYPES)
|
||||
if (type > NUM_ACCOUNT_DATA_TYPES)
|
||||
return;
|
||||
|
||||
if(decompressedSize == 0) // erase
|
||||
if (decompressedSize == 0) // erase
|
||||
{
|
||||
SetAccountData(AccountDataType(type), 0, "");
|
||||
|
||||
@@ -940,7 +940,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
if(decompressedSize > 0xFFFF)
|
||||
if (decompressedSize > 0xFFFF)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
|
||||
sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
|
||||
@@ -951,7 +951,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
|
||||
dest.resize(decompressedSize);
|
||||
|
||||
uLongf realSize = decompressedSize;
|
||||
if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
|
||||
if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
|
||||
sLog.outError("UAD: Failed to decompress account data");
|
||||
@@ -980,7 +980,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
|
||||
|
||||
sLog.outDebug("RAD: type %u", type);
|
||||
|
||||
if(type > NUM_ACCOUNT_DATA_TYPES)
|
||||
if (type > NUM_ACCOUNT_DATA_TYPES)
|
||||
return;
|
||||
|
||||
AccountData *adata = GetAccountData(AccountDataType(type));
|
||||
@@ -992,7 +992,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
|
||||
ByteBuffer dest;
|
||||
dest.resize(destSize);
|
||||
|
||||
if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
|
||||
if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
|
||||
{
|
||||
sLog.outDebug("RAD: Failed to compress account data");
|
||||
return;
|
||||
@@ -1066,7 +1066,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data )
|
||||
DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
|
||||
|
||||
uint64 guid;
|
||||
if(!recv_data.readPackGUID(guid))
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos());
|
||||
return;
|
||||
@@ -1104,7 +1104,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
|
||||
recv_data >> guid;
|
||||
|
||||
// now can skip not our packet
|
||||
if(_player->GetGUID() != guid)
|
||||
if (_player->GetGUID() != guid)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
@@ -1130,7 +1130,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
|
||||
recv_data >> guid;
|
||||
|
||||
// now can skip not our packet
|
||||
if(_player->GetGUID() != guid)
|
||||
if (_player->GetGUID() != guid)
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
@@ -1151,9 +1151,9 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
|
||||
|
||||
recv_data >> ActionBar;
|
||||
|
||||
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
|
||||
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
|
||||
{
|
||||
if(ActionBar!=0)
|
||||
if (ActionBar!=0)
|
||||
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
|
||||
return;
|
||||
}
|
||||
@@ -1192,7 +1192,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
|
||||
_player->SetSelection(guid);
|
||||
|
||||
Player *plr = objmgr.GetPlayer(guid);
|
||||
if(!plr) // wrong player
|
||||
if (!plr) // wrong player
|
||||
return;
|
||||
|
||||
uint32 talent_points = 0x47;
|
||||
@@ -1200,7 +1200,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
|
||||
WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
|
||||
data.append(plr->GetPackGUID());
|
||||
|
||||
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
|
||||
if (sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
|
||||
{
|
||||
plr->BuildPlayerTalentsInfoData(&data);
|
||||
}
|
||||
@@ -1223,7 +1223,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
|
||||
if(!player)
|
||||
if (!player)
|
||||
{
|
||||
sLog.outError("InspectHonorStats: WTF, player not found...");
|
||||
return;
|
||||
@@ -1260,7 +1260,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
|
||||
recv_data >> Orientation; // o (3.141593 = 180 degrees)
|
||||
|
||||
//sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
|
||||
if(GetPlayer()->isInFlight())
|
||||
if (GetPlayer()->isInFlight())
|
||||
{
|
||||
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
|
||||
return;
|
||||
@@ -1287,7 +1287,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
||||
return;
|
||||
}
|
||||
|
||||
if(charname.empty() || !normalizePlayerName (charname))
|
||||
if (charname.empty() || !normalizePlayerName (charname))
|
||||
{
|
||||
SendNotification(LANG_NEED_CHARACTER_NAME);
|
||||
return;
|
||||
@@ -1295,7 +1295,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
||||
|
||||
Player *plr = objmgr.GetPlayer(charname.c_str());
|
||||
|
||||
if(!plr)
|
||||
if (!plr)
|
||||
{
|
||||
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
|
||||
return;
|
||||
@@ -1304,7 +1304,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
||||
uint32 accid = plr->GetSession()->GetAccountId();
|
||||
|
||||
QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
|
||||
if(!result)
|
||||
if (!result)
|
||||
{
|
||||
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
|
||||
return;
|
||||
@@ -1312,13 +1312,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
std::string acc = fields[0].GetCppString();
|
||||
if(acc.empty())
|
||||
if (acc.empty())
|
||||
acc = "Unknown";
|
||||
std::string email = fields[1].GetCppString();
|
||||
if(email.empty())
|
||||
if (email.empty())
|
||||
email = "Unknown";
|
||||
std::string lastip = fields[2].GetCppString();
|
||||
if(lastip.empty())
|
||||
if (lastip.empty())
|
||||
lastip = "Unknown";
|
||||
|
||||
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
|
||||
@@ -1407,7 +1407,7 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
|
||||
break;
|
||||
case 1:
|
||||
sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
|
||||
if(WorldObject *target = _player->GetViewpoint())
|
||||
if (WorldObject *target = _player->GetViewpoint())
|
||||
_player->SetSeer(target);
|
||||
else
|
||||
sLog.outError("Player %s requests non-existing seer", _player->GetName());
|
||||
@@ -1428,9 +1428,9 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
|
||||
recv_data >> title;
|
||||
|
||||
// -1 at none
|
||||
if(title > 0 && title < MAX_TITLE_INDEX)
|
||||
if (title > 0 && title < MAX_TITLE_INDEX)
|
||||
{
|
||||
if(!GetPlayer()->HasTitle(title))
|
||||
if (!GetPlayer()->HasTitle(title))
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -1456,9 +1456,9 @@ void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
|
||||
{
|
||||
sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
|
||||
Group *pGroup = _player->GetGroup();
|
||||
if(pGroup)
|
||||
if (pGroup)
|
||||
{
|
||||
if(pGroup->IsLeader(_player->GetGUID()))
|
||||
if (pGroup->IsLeader(_player->GetGUID()))
|
||||
{
|
||||
pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
|
||||
pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player);
|
||||
@@ -1478,42 +1478,42 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
|
||||
uint32 mode;
|
||||
recv_data >> mode;
|
||||
|
||||
if(mode >= MAX_DUNGEON_DIFFICULTY)
|
||||
if (mode >= MAX_DUNGEON_DIFFICULTY)
|
||||
{
|
||||
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
|
||||
return;
|
||||
}
|
||||
|
||||
if(Difficulty(mode) == _player->GetDungeonDifficulty())
|
||||
if (Difficulty(mode) == _player->GetDungeonDifficulty())
|
||||
return;
|
||||
|
||||
// cannot reset while in an instance
|
||||
Map *map = _player->GetMap();
|
||||
if(map && map->IsDungeon())
|
||||
if (map && map->IsDungeon())
|
||||
{
|
||||
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
||||
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
||||
return;
|
||||
|
||||
Group *pGroup = _player->GetGroup();
|
||||
if(pGroup)
|
||||
if (pGroup)
|
||||
{
|
||||
if(pGroup->IsLeader(_player->GetGUID()))
|
||||
if (pGroup->IsLeader(_player->GetGUID()))
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pGroupGuy = itr->getSource();
|
||||
if(!pGroupGuy)
|
||||
if (!pGroupGuy)
|
||||
continue;
|
||||
|
||||
if(!pGroupGuy->IsInMap(pGroupGuy))
|
||||
if (!pGroupGuy->IsInMap(pGroupGuy))
|
||||
return;
|
||||
|
||||
map = pGroupGuy->GetMap();
|
||||
if(map && map->IsRaidOrHeroicDungeon() )
|
||||
if (map && map->IsRaidOrHeroicDungeon() )
|
||||
{
|
||||
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
||||
return;
|
||||
@@ -1539,7 +1539,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
|
||||
uint32 mode;
|
||||
recv_data >> mode;
|
||||
|
||||
if(mode >= MAX_RAID_DIFFICULTY)
|
||||
if (mode >= MAX_RAID_DIFFICULTY)
|
||||
{
|
||||
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
|
||||
return;
|
||||
@@ -1547,34 +1547,34 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
|
||||
|
||||
// cannot reset while in an instance
|
||||
Map *map = _player->GetMap();
|
||||
if(map && map->IsDungeon())
|
||||
if (map && map->IsDungeon())
|
||||
{
|
||||
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
if(Difficulty(mode) == _player->GetRaidDifficulty())
|
||||
if (Difficulty(mode) == _player->GetRaidDifficulty())
|
||||
return;
|
||||
|
||||
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
||||
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
||||
return;
|
||||
|
||||
Group *pGroup = _player->GetGroup();
|
||||
if(pGroup)
|
||||
if (pGroup)
|
||||
{
|
||||
if(pGroup->IsLeader(_player->GetGUID()))
|
||||
if (pGroup->IsLeader(_player->GetGUID()))
|
||||
{
|
||||
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* pGroupGuy = itr->getSource();
|
||||
if(!pGroupGuy)
|
||||
if (!pGroupGuy)
|
||||
continue;
|
||||
|
||||
if(!pGroupGuy->IsInMap(pGroupGuy))
|
||||
if (!pGroupGuy->IsInMap(pGroupGuy))
|
||||
return;
|
||||
|
||||
map = pGroupGuy->GetMap();
|
||||
if(map && map->IsRaidOrHeroicDungeon() )
|
||||
if (map && map->IsRaidOrHeroicDungeon() )
|
||||
{
|
||||
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
|
||||
return;
|
||||
@@ -1604,7 +1604,7 @@ void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ )
|
||||
return;
|
||||
}
|
||||
|
||||
if(_player->isInFlight()) // not blizz like; no any messages on blizz
|
||||
if (_player->isInFlight()) // not blizz like; no any messages on blizz
|
||||
{
|
||||
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
|
||||
return;
|
||||
@@ -1621,7 +1621,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
|
||||
//recv_data.hexlike();
|
||||
|
||||
uint64 guid; // guid - unused
|
||||
if(!recv_data.readPackGUID(guid))
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
@@ -1654,11 +1654,11 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
|
||||
void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
|
||||
{
|
||||
uint64 guid;
|
||||
if(!recv_data.readPackGUID(guid))
|
||||
if (!recv_data.readPackGUID(guid))
|
||||
return;
|
||||
|
||||
Player *player = objmgr.GetPlayer(guid);
|
||||
if(!player)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
player->GetAchievementMgr().SendRespondInspectAchievements(_player);
|
||||
|
||||
Reference in New Issue
Block a user