Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -55,7 +55,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
recv_data.read_skip<uint8>();
if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
if (GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
// the world update order is sessions, players, creatures
@@ -63,7 +63,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if(GetPlayer()->getDeathState() == JUST_DIED)
if (GetPlayer()->getDeathState() == JUST_DIED)
{
sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
@@ -86,7 +86,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
recv_data >> guid >> menuId >> gossipListId;
if(_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
{
// recheck
sLog.outBasic("reading string");
@@ -96,7 +96,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
Creature *unit = NULL;
GameObject *go = NULL;
if(IS_CRE_OR_VEH_GUID(guid))
if (IS_CRE_OR_VEH_GUID(guid))
{
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
@@ -105,7 +105,7 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
return;
}
}
else if(IS_GAMEOBJECT_GUID(guid))
else if (IS_GAMEOBJECT_GUID(guid))
{
go = _player->GetMap()->GetGameObject(guid);
if (!go)
@@ -121,14 +121,14 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if(!code.empty())
if (!code.empty())
{
if(unit)
if (unit)
{
if(!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) )
if (!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) )
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
@@ -136,9 +136,9 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
}
else
{
if(unit)
if (unit)
{
if(!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) )
if (!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) )
_player->OnGossipSelect(unit, gossipListId, menuId);
}
else
@@ -236,7 +236,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
}
//do not process players which are not in world
if(!(itr->second->IsInWorld()))
if (!(itr->second->IsInWorld()))
continue;
// check if target is globally visible for player
@@ -263,7 +263,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
bool z_show = true;
for (uint32 i = 0; i < zones_count; ++i)
{
if(zoneids[i] == pzoneid)
if (zoneids[i] == pzoneid)
{
z_show = true;
break;
@@ -276,7 +276,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
std::string pname = itr->second->GetName();
std::wstring wpname;
if(!Utf8toWStr(pname,wpname))
if (!Utf8toWStr(pname,wpname))
continue;
wstrToLower(wpname);
@@ -285,7 +285,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId());
std::wstring wgname;
if(!Utf8toWStr(gname,wgname))
if (!Utf8toWStr(gname,wgname))
continue;
wstrToLower(wgname);
@@ -293,7 +293,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
continue;
std::string aname;
if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId()))
aname = areaEntry->area_name[GetSessionDbcLocale()];
bool s_show = true;
@@ -343,7 +343,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
DoLootRelease(lguid);
//Can not logout if...
if( GetPlayer()->isInCombat() || //...is in combat
if ( GetPlayer()->isInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
GetPlayer()->HasAura(9454) || //...is frozen by GM via freeze command
//...is jumping ...is falling
@@ -367,7 +367,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
}
// not set flags if player can't free move to prevent lost state at logout cancel
if(GetPlayer()->CanFreeMove())
if (GetPlayer()->CanFreeMove())
{
GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
@@ -400,7 +400,7 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
SendPacket( &data );
// not remove flags if can't free move - its not set in Logout request code.
if(GetPlayer()->CanFreeMove())
if (GetPlayer()->CanFreeMove())
{
//!we can move again
data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size
@@ -421,7 +421,7 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
{
// this opcode can be used in two ways: Either set explicit new status or toggle old status
if(recv_data.size() == 1)
if (recv_data.size() == 1)
{
bool newPvPStatus;
recv_data >> newPvPStatus;
@@ -434,18 +434,18 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data )
GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
}
if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
{
if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0)
GetPlayer()->UpdatePvP(true, true);
}
else
{
if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
if (!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP())
GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off
}
//if(OutdoorPvP * pvp = _player->GetOutdoorPvP())
//if (OutdoorPvP * pvp = _player->GetOutdoorPvP())
// pvp->HandlePlayerActivityChanged(_player);
}
@@ -473,10 +473,10 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data )
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
if(!unit)
if (!unit)
return;
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
@@ -489,10 +489,10 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
// update reputation list if need
Unit* unit = ObjectAccessor::GetUnit(*_player, guid );
if(!unit)
if (!unit)
return;
if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction()))
_player->GetReputationMgr().SetVisible(factionTemplateEntry);
}
@@ -525,7 +525,7 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
recv_data >> friendNote;
if(!normalizePlayerName(friendName))
if (!normalizePlayerName(friendName))
return;
CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
@@ -545,13 +545,13 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin
WorldSession * session = sWorld.FindSession(accountId);
if(!session || !session->GetPlayer())
if (!session || !session->GetPlayer())
return;
friendResult = FRIEND_NOT_FOUND;
friendGuid = 0;
if(result)
if (result)
{
friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
team = Player::TeamForRace((*result)[1].GetUInt8());
@@ -559,22 +559,22 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin
if ( session->GetSecurity() >= SEC_MODERATOR || sWorld.getConfig(CONFIG_ALLOW_GM_FRIEND) || accmgr.GetSecurity(friendAcctid) < SEC_MODERATOR)
{
if(friendGuid)
if (friendGuid)
{
if(friendGuid==session->GetPlayer()->GetGUID())
if (friendGuid==session->GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
else if (session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
else
{
Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
if ( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
@@ -613,7 +613,7 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
recv_data >> IgnoreName;
if(!normalizePlayerName(IgnoreName))
if (!normalizePlayerName(IgnoreName))
return;
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
@@ -631,28 +631,28 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin
WorldSession * session = sWorld.FindSession(accountId);
if(!session || !session->GetPlayer())
if (!session || !session->GetPlayer())
return;
ignoreResult = FRIEND_IGNORE_NOT_FOUND;
IgnoreGuid = 0;
if(result)
if (result)
{
IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
if(IgnoreGuid)
if (IgnoreGuid)
{
if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
if (IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
else if ( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
ignoreResult = FRIEND_IGNORE_ALREADY;
else
{
ignoreResult = FRIEND_IGNORE_ADDED;
// ignore list full
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
if (!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
ignoreResult = FRIEND_IGNORE_FULL;
}
}
@@ -696,7 +696,7 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
recv_data >> typelen >> type;
if( suggestion == 0 )
if ( suggestion == 0 )
sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" );
else
sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" );
@@ -720,7 +720,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
return;
// body not released yet
if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
if (!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
return;
Corpse *corpse = GetPlayer()->GetCorpse();
@@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
return;
// prevent resurrect before 30-sec delay after body release not finished
if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
@@ -749,7 +749,7 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
{
sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE");
if(GetPlayer()->isAlive())
if (GetPlayer()->isAlive())
return;
uint64 guid;
@@ -757,13 +757,13 @@ void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data)
recv_data >> guid;
recv_data >> status;
if(status == 0)
if (status == 0)
{
GetPlayer()->clearResurrectRequestData(); // reject
return;
}
if(!GetPlayer()->isRessurectRequestedBy(guid))
if (!GetPlayer()->isRessurectRequestedBy(guid))
return;
GetPlayer()->ResurectUsingRequestData();
@@ -795,14 +795,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
recv_data >> Trigger_ID;
sLog.outDebug("Trigger ID:%u",Trigger_ID);
if(GetPlayer()->isInFlight())
if (GetPlayer()->isInFlight())
{
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
if (!atEntry)
{
sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID);
return;
@@ -823,7 +823,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
{
// if we have radius check it
float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z);
if(dist > atEntry->radius + delta)
if (dist > atEntry->radius + delta)
{
sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID);
@@ -852,7 +852,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
float dz = pl->GetPositionZ() - atEntry->z;
float dx = rotPlayerX - atEntry->x;
float dy = rotPlayerY - atEntry->y;
if( (fabs(dx) > atEntry->box_x/2 + delta) ||
if ( (fabs(dx) > atEntry->box_x/2 + delta) ||
(fabs(dy) > atEntry->box_y/2 + delta) ||
(fabs(dz) > atEntry->box_z/2 + delta) )
{
@@ -862,55 +862,55 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
}
}
if(sScriptMgr.AreaTrigger(GetPlayer(), atEntry))
if (sScriptMgr.AreaTrigger(GetPlayer(), atEntry))
return;
uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID );
if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
if ( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) )
{
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
if( pQuest )
if ( pQuest )
{
if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
if (GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE)
GetPlayer()->AreaExploredOrEventHappens( quest_id );
}
}
if(objmgr.IsTavernAreaTrigger(Trigger_ID))
if (objmgr.IsTavernAreaTrigger(Trigger_ID))
{
// set resting flag we are in the inn
GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z);
GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN);
if(sWorld.IsFFAPvPRealm())
if (sWorld.IsFFAPvPRealm())
GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
return;
}
if(GetPlayer()->InBattleGround())
if (GetPlayer()->InBattleGround())
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if(bg)
if(bg->GetStatus() == STATUS_IN_PROGRESS)
if (bg)
if (bg->GetStatus() == STATUS_IN_PROGRESS)
bg->HandleAreaTrigger(GetPlayer(), Trigger_ID);
return;
}
if(OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
if (OutdoorPvP * pvp = GetPlayer()->GetOutdoorPvP())
{
if(pvp->HandleAreaTrigger(_player, Trigger_ID))
if (pvp->HandleAreaTrigger(_player, Trigger_ID))
return;
}
// NULL if all values default (non teleport trigger)
AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID);
if(!at)
if (!at)
return;
if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
@@ -925,10 +925,10 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
if(type > NUM_ACCOUNT_DATA_TYPES)
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
if(decompressedSize == 0) // erase
if (decompressedSize == 0) // erase
{
SetAccountData(AccountDataType(type), 0, "");
@@ -940,7 +940,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
return;
}
if(decompressedSize > 0xFFFF)
if (decompressedSize > 0xFFFF)
{
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
sLog.outError("UAD: Account data packet too big, size %u", decompressedSize);
@@ -951,7 +951,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data)
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK)
{
recv_data.rpos(recv_data.wpos()); // unnneded warning spam in this case
sLog.outError("UAD: Failed to decompress account data");
@@ -980,7 +980,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
sLog.outDebug("RAD: type %u", type);
if(type > NUM_ACCOUNT_DATA_TYPES)
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
AccountData *adata = GetAccountData(AccountDataType(type));
@@ -992,7 +992,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recv_data)
ByteBuffer dest;
dest.resize(destSize);
if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
{
sLog.outDebug("RAD: Failed to compress account data");
return;
@@ -1066,7 +1066,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data )
DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
uint64 guid;
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
{
recv_data.rpos(recv_data.wpos());
return;
@@ -1104,7 +1104,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
if (_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -1130,7 +1130,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
if (_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -1151,9 +1151,9 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
recv_data >> ActionBar;
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if(ActionBar!=0)
if (ActionBar!=0)
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}
@@ -1192,7 +1192,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
_player->SetSelection(guid);
Player *plr = objmgr.GetPlayer(guid);
if(!plr) // wrong player
if (!plr) // wrong player
return;
uint32 talent_points = 0x47;
@@ -1200,7 +1200,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
WorldPacket data(SMSG_INSPECT_TALENT, guid_size+4+talent_points);
data.append(plr->GetPackGUID());
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
if (sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
{
plr->BuildPlayerTalentsInfoData(&data);
}
@@ -1223,7 +1223,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
Player *player = objmgr.GetPlayer(guid);
if(!player)
if (!player)
{
sLog.outError("InspectHonorStats: WTF, player not found...");
return;
@@ -1260,7 +1260,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
recv_data >> Orientation; // o (3.141593 = 180 degrees)
//sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT");
if(GetPlayer()->isInFlight())
if (GetPlayer()->isInFlight())
{
sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow());
return;
@@ -1287,7 +1287,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
return;
}
if(charname.empty() || !normalizePlayerName (charname))
if (charname.empty() || !normalizePlayerName (charname))
{
SendNotification(LANG_NEED_CHARACTER_NAME);
return;
@@ -1295,7 +1295,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
Player *plr = objmgr.GetPlayer(charname.c_str());
if(!plr)
if (!plr)
{
SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
return;
@@ -1304,7 +1304,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
uint32 accid = plr->GetSession()->GetAccountId();
QueryResult_AutoPtr result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid);
if(!result)
if (!result)
{
SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
return;
@@ -1312,13 +1312,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
Field *fields = result->Fetch();
std::string acc = fields[0].GetCppString();
if(acc.empty())
if (acc.empty())
acc = "Unknown";
std::string email = fields[1].GetCppString();
if(email.empty())
if (email.empty())
email = "Unknown";
std::string lastip = fields[2].GetCppString();
if(lastip.empty())
if (lastip.empty())
lastip = "Unknown";
std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
@@ -1407,7 +1407,7 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
break;
case 1:
sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
if(WorldObject *target = _player->GetViewpoint())
if (WorldObject *target = _player->GetViewpoint())
_player->SetSeer(target);
else
sLog.outError("Player %s requests non-existing seer", _player->GetName());
@@ -1428,9 +1428,9 @@ void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
recv_data >> title;
// -1 at none
if(title > 0 && title < MAX_TITLE_INDEX)
if (title > 0 && title < MAX_TITLE_INDEX)
{
if(!GetPlayer()->HasTitle(title))
if (!GetPlayer()->HasTitle(title))
return;
}
else
@@ -1456,9 +1456,9 @@ void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_RESET_INSTANCES");
Group *pGroup = _player->GetGroup();
if(pGroup)
if (pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
if (pGroup->IsLeader(_player->GetGUID()))
{
pGroup->ResetInstances(INSTANCE_RESET_ALL, false, _player);
pGroup->ResetInstances(INSTANCE_RESET_ALL, true,_player);
@@ -1478,42 +1478,42 @@ void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
uint32 mode;
recv_data >> mode;
if(mode >= MAX_DUNGEON_DIFFICULTY)
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
if(Difficulty(mode) == _player->GetDungeonDifficulty())
if (Difficulty(mode) == _player->GetDungeonDifficulty())
return;
// cannot reset while in an instance
Map *map = _player->GetMap();
if(map && map->IsDungeon())
if (map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
Group *pGroup = _player->GetGroup();
if(pGroup)
if (pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
if (pGroup->IsLeader(_player->GetGUID()))
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
if (!pGroupGuy)
continue;
if(!pGroupGuy->IsInMap(pGroupGuy))
if (!pGroupGuy->IsInMap(pGroupGuy))
return;
map = pGroupGuy->GetMap();
if(map && map->IsRaidOrHeroicDungeon() )
if (map && map->IsRaidOrHeroicDungeon() )
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
@@ -1539,7 +1539,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
uint32 mode;
recv_data >> mode;
if(mode >= MAX_RAID_DIFFICULTY)
if (mode >= MAX_RAID_DIFFICULTY)
{
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
@@ -1547,34 +1547,34 @@ void WorldSession::HandleSetRaidDifficultyOpcode( WorldPacket & recv_data )
// cannot reset while in an instance
Map *map = _player->GetMap();
if(map && map->IsDungeon())
if (map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
if(Difficulty(mode) == _player->GetRaidDifficulty())
if (Difficulty(mode) == _player->GetRaidDifficulty())
return;
if(_player->getLevel() < LEVELREQUIREMENT_HEROIC)
if (_player->getLevel() < LEVELREQUIREMENT_HEROIC)
return;
Group *pGroup = _player->GetGroup();
if(pGroup)
if (pGroup)
{
if(pGroup->IsLeader(_player->GetGUID()))
if (pGroup->IsLeader(_player->GetGUID()))
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupGuy = itr->getSource();
if(!pGroupGuy)
if (!pGroupGuy)
continue;
if(!pGroupGuy->IsInMap(pGroupGuy))
if (!pGroupGuy->IsInMap(pGroupGuy))
return;
map = pGroupGuy->GetMap();
if(map && map->IsRaidOrHeroicDungeon() )
if (map && map->IsRaidOrHeroicDungeon() )
{
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
@@ -1604,7 +1604,7 @@ void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ )
return;
}
if(_player->isInFlight()) // not blizz like; no any messages on blizz
if (_player->isInFlight()) // not blizz like; no any messages on blizz
{
ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
return;
@@ -1621,7 +1621,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
//recv_data.hexlike();
uint64 guid; // guid - unused
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
recv_data.read_skip<uint32>(); // unk
@@ -1654,11 +1654,11 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
{
uint64 guid;
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
Player *player = objmgr.GetPlayer(guid);
if(!player)
if (!player)
return;
player->GetAchievementMgr().SendRespondInspectAchievements(_player);