Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -43,14 +43,14 @@ void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMoveWorldportAckOpcode()
{
// ignore unexpected far teleports
if(!GetPlayer()->IsBeingTeleportedFar())
if (!GetPlayer()->IsBeingTeleportedFar())
return;
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
if(!MapManager::IsValidMapCoord(loc))
if (!MapManager::IsValidMapCoord(loc))
{
LogoutPlayer(false);
return;
@@ -61,14 +61,14 @@ void WorldSession::HandleMoveWorldportAckOpcode()
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId());
// reset instance validity, except if going to an instance inside an instance
if(GetPlayer()->m_InstanceValid == false && !mInstance)
if (GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
GetPlayer()->SetSemaphoreTeleportFar(false);
Map * oldMap = GetPlayer()->GetMap();
assert(oldMap);
if(GetPlayer()->IsInWorld())
if (GetPlayer()->IsInWorld())
{
sLog.outCrash("Player is still in world when teleported out of map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
oldMap->Remove(GetPlayer(), false);
@@ -91,7 +91,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetMap(newMap);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
if (!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
GetPlayer()->ResetMap();
@@ -102,10 +102,10 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// battleground state prepare (in case join to BG), at relogin/tele player not invited
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround())
if (_player->InBattleGround())
{
// cleanup setting if outdated
if(!mEntry->IsBattleGroundOrArena())
if (!mEntry->IsBattleGroundOrArena())
{
// We're not in BG
_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
@@ -113,9 +113,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
_player->SetBGTeam(0);
}
// join to bg case
else if(BattleGround *bg = _player->GetBattleGround())
else if (BattleGround *bg = _player->GetBattleGround())
{
if(_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
bg->AddPlayer(_player);
}
}
@@ -123,9 +123,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsAfterAddToMap();
// flight fast teleport case
if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
if(!_player->InBattleGround())
if (!_player->InBattleGround())
{
// short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
@@ -142,7 +142,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
Corpse *corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
{
if( mEntry->IsDungeon() )
if ( mEntry->IsDungeon() )
{
GetPlayer()->ResurrectPlayer(0.5f,false);
GetPlayer()->SpawnCorpseBones();
@@ -153,7 +153,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (mInstance)
{
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
if(MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
{
if (mapDiff->resetTime)
{
@@ -177,7 +177,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->UpdateZone(newzone, newarea);
// honorless target
if(GetPlayer()->pvpInfo.inHostileArea)
if (GetPlayer()->pvpInfo.inHostileArea)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// resummon pet
@@ -192,7 +192,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
sLog.outDebug("MSG_MOVE_TELEPORT_ACK");
uint64 guid;
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
uint32 flags, time;
@@ -203,10 +203,10 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
Unit *mover = _player->m_mover;
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
if(!plMover || !plMover->IsBeingTeleportedNear())
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
if(guid != plMover->GetGUID())
if (guid != plMover->GetGUID())
return;
plMover->SetSemaphoreTeleportNear(false);
@@ -222,10 +222,10 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
plMover->UpdateZone(newzone, newarea);
// new zone
if(old_zone != newzone)
if (old_zone != newzone)
{
// honorless target
if(plMover->pvpInfo.inHostileArea)
if (plMover->pvpInfo.inHostileArea)
plMover->CastSpell(plMover, 2479, true);
}
@@ -258,7 +258,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
/* extract packet */
uint64 guid;
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
MovementInfo movementInfo;
@@ -266,7 +266,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
ReadMovementInfo(recv_data, &movementInfo);
/*----------------*/
/* if(recv_data.size() != recv_data.rpos())
/* if (recv_data.size() != recv_data.rpos())
{
sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is " SIZEFMTD " bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
KickPlayer();*/
@@ -399,10 +399,10 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
/*else // creature charmed
{
if(mover->canFly())
if (mover->canFly())
{
bool flying = mover->IsFlying();
if(flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false))
if (flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false))
mover->SetFlying(flying);
}
}*/
@@ -421,11 +421,11 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
uint32 unk1;
float newspeed;
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
// now can skip not our packet
if(_player->GetGUID() != guid)
if (_player->GetGUID() != guid)
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -467,16 +467,16 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if(_player->m_forced_speed_changes[force_move_type] > 0)
if (_player->m_forced_speed_changes[force_move_type] > 0)
{
--_player->m_forced_speed_changes[force_move_type];
if(_player->m_forced_speed_changes[force_move_type] > 0)
if (_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
@@ -498,11 +498,11 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
uint64 guid;
recv_data >> guid;
if(GetPlayer()->IsInWorld())
if(Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
if (GetPlayer()->IsInWorld())
if (Unit *mover = ObjectAccessor::GetUnit(*GetPlayer(), guid))
{
GetPlayer()->SetMover(mover);
if(mover != GetPlayer() && mover->canFly())
if (mover != GetPlayer() && mover->canFly())
{
WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
data.append(mover->GetPackGUID());
@@ -522,10 +522,10 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
if(!recv_data.readPackGUID(old_mover_guid))
if (!recv_data.readPackGUID(old_mover_guid))
return;
/*if(_player->m_mover->GetGUID() == old_mover_guid)
/*if (_player->m_mover->GetGUID() == old_mover_guid)
{
sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
@@ -547,7 +547,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
uint64 vehicleGUID = _player->GetCharmGUID();
if(!vehicleGUID) // something wrong here...
if (!vehicleGUID) // something wrong here...
{
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
return;
@@ -555,7 +555,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
uint64 guid;
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
MovementInfo mi;
@@ -575,7 +575,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
recv_data.hexlike();
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if(!vehicle_base)
if (!vehicle_base)
return;
switch (recv_data.GetOpcode())
@@ -589,24 +589,24 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
{
uint64 guid; // current vehicle guid
if(!recv_data.readPackGUID(guid) || vehicle_base->GetGUID() != guid)
if (!recv_data.readPackGUID(guid) || vehicle_base->GetGUID() != guid)
return;
ReadMovementInfo(recv_data, &vehicle_base->m_movementInfo);
uint64 accessory; // accessory guid
if(!recv_data.readPackGUID(accessory))
if (!recv_data.readPackGUID(accessory))
return;
int8 seatId;
recv_data >> seatId;
if(!accessory)
if (!accessory)
GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
else if(Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), accessory))
{
if(Vehicle *vehicle = vehUnit->GetVehicleKit())
if(vehicle->HasEmptySeat(seatId))
if (Vehicle *vehicle = vehUnit->GetVehicleKit())
if (vehicle->HasEmptySeat(seatId))
GetPlayer()->EnterVehicle(vehicle, seatId);
}
}
@@ -614,7 +614,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
{
uint64 guid; // current vehicle guid
if(!recv_data.readPackGUID(guid) || vehicle_base->GetGUID() != guid)
if (!recv_data.readPackGUID(guid) || vehicle_base->GetGUID() != guid)
return;
int8 seatId;
@@ -634,13 +634,13 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
uint64 guid;
data >> guid;
if(Player* pl=ObjectAccessor::FindPlayer(guid))
if (Player* pl=ObjectAccessor::FindPlayer(guid))
{
if (!pl->GetVehicleKit())
return;
if (!pl->IsInRaidWith(_player))
return;
if(!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
if (!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
_player->EnterVehicle(pl);
}
@@ -648,13 +648,13 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
void WorldSession::HandleEjectPasenger(WorldPacket &data)
{
if(data.GetOpcode()==CMSG_EJECT_PASSENGER)
if (data.GetOpcode()==CMSG_EJECT_PASSENGER)
{
if(Vehicle* Vv= _player->GetVehicleKit())
if (Vehicle* Vv= _player->GetVehicleKit())
{
uint64 guid;
data >> guid;
if(Player* Pl=ObjectAccessor::FindPlayer(guid))
if (Player* Pl=ObjectAccessor::FindPlayer(guid))
Pl->ExitVehicle();
}
}
@@ -682,7 +682,7 @@ void WorldSession::HandleMoveKnockBackAck( WorldPacket & recv_data )
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid; // guid - unused
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
recv_data.read_skip<uint32>(); // unk
@@ -696,7 +696,7 @@ void WorldSession::HandleMoveHoverAck( WorldPacket& recv_data )
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
recv_data.read_skip<uint32>(); // unk
@@ -712,7 +712,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
if(!recv_data.readPackGUID(guid))
if (!recv_data.readPackGUID(guid))
return;
recv_data.read_skip<uint32>(); // unk
@@ -725,7 +725,7 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
if(!_player->isAlive() || _player->isInCombat() )
if (!_player->isAlive() || _player->isInCombat() )
return;
uint64 summoner_guid;