Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -111,24 +111,24 @@ Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const& p, uint64 guid, u
return ((Player const&)p).GetItemByGuid(guid);
break;
case HIGHGUID_PLAYER:
if(typemask & TYPEMASK_PLAYER)
if (typemask & TYPEMASK_PLAYER)
return FindPlayer(guid);
break;
case HIGHGUID_GAMEOBJECT:
if(typemask & TYPEMASK_GAMEOBJECT)
if (typemask & TYPEMASK_GAMEOBJECT)
return p.GetMap()->GetGameObject(guid);
break;
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
if(typemask & TYPEMASK_UNIT)
if (typemask & TYPEMASK_UNIT)
return p.GetMap()->GetCreature(guid);
break;
case HIGHGUID_PET:
if(typemask & TYPEMASK_UNIT)
if (typemask & TYPEMASK_UNIT)
return GetPet(guid);
break;
case HIGHGUID_DYNAMICOBJECT:
if(typemask & TYPEMASK_DYNAMICOBJECT)
if (typemask & TYPEMASK_DYNAMICOBJECT)
return p.GetMap()->GetDynamicObject(guid);
break;
case HIGHGUID_TRANSPORT:
@@ -255,7 +255,7 @@ void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid,
Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
if(!corpse)
if (!corpse)
{
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
@@ -275,7 +275,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
// remove resurrectable corpse from grid object registry (loaded state checked into call)
// do not load the map if it's not loaded
//Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
//if(map)
//if (map)
// map->Remove(corpse, false);
// remove corpse from DB