Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -68,7 +68,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val);
if(cur_cell.DiffGrid(resp_cell))
if (cur_cell.DiffGrid(resp_cell))
{
c->GetMap()->CreatureRespawnRelocation(c);
// false result ignored: will be unload with other creatures at grid
@@ -105,7 +105,7 @@ template<> void addUnitState(Creature *obj, CellPair const& cell_pair)
Cell cell(cell_pair);
obj->SetCurrentCell(cell);
if(obj->isSpiritService())
if (obj->isSpiritService())
obj->setDeathState(DEAD);
}
@@ -115,7 +115,7 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m
obj->GetGridRef().link(&m, obj);
addUnitState(obj,cell);
obj->AddToWorld();
if(obj->isActiveObject())
if (obj->isActiveObject())
map->AddToActive(obj);
++count;
@@ -129,7 +129,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
T* obj = new T;
uint32 guid = *i_guid;
//sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
if(!obj->LoadFromDB(guid, map))
if (!obj->LoadFromDB(guid, map))
{
delete obj;
continue;
@@ -141,18 +141,18 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
{
if(cell_corpses.empty())
if (cell_corpses.empty())
return;
for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr)
{
if(itr->second != map->GetInstanceId())
if (itr->second != map->GetInstanceId())
continue;
uint32 player_guid = itr->first;
Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid);
if(!obj)
if (!obj)
continue;
// TODO: this is a hack
@@ -264,7 +264,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
T *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object will get delinked from the manager when deleted
delete obj;
@@ -285,7 +285,7 @@ ObjectGridStoper::Visit(CreatureMapType &m)
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
iter->getSource()->RemoveAllDynObjects();
if(iter->getSource()->isInCombat())
if (iter->getSource()->isInCombat())
{
iter->getSource()->CombatStop();
iter->getSource()->DeleteThreatList();