Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -34,7 +34,7 @@ template<>
bool
RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{
if(i_destinationHolder.HasArrived())
if (i_destinationHolder.HasArrived())
return false;
i_destinationHolder.GetDestination(x, y, z);
@@ -78,7 +78,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
dist = (nx - X)*(nx - X) + (ny - Y)*(ny - Y);
if(i == 5)
if (i == 5)
{
nz = Z;
break;
@@ -132,7 +132,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
}
//Call for creature group update
if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
if (creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
{
creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
}
@@ -142,13 +142,13 @@ template<>
void
RandomMovementGenerator<Creature>::Initialize(Creature &creature)
{
if(!creature.isAlive())
if (!creature.isAlive())
return;
if(!wander_distance)
if (!wander_distance)
wander_distance = creature.GetRespawnRadius();
if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
if (irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}
@@ -168,7 +168,7 @@ template<>
bool
RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff)
{
if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
if (creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
{
i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer
creature.clearUnitState(UNIT_STAT_ROAMING);
@@ -177,23 +177,23 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
i_nextMoveTime.Update(diff);
if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
creature.clearUnitState(UNIT_STAT_ROAMING | UNIT_STAT_MOVE);
if(!i_destinationHolder.HasArrived() && creature.IsStopped())
if (!i_destinationHolder.HasArrived() && creature.IsStopped())
creature.addUnitState(UNIT_STAT_ROAMING);
CreatureTraveller traveller(creature);
if( i_destinationHolder.UpdateTraveller(traveller, diff, true) )
if ( i_destinationHolder.UpdateTraveller(traveller, diff, true) )
{
if(i_nextMoveTime.Passed())
if (i_nextMoveTime.Passed())
{
if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
if (irand(0,RUNNING_CHANCE_RANDOMMV) > 0)
creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);
}
else if(creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f))
else if (creature.isPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(),PET_FOLLOW_DIST+2.5f))
{
creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
_setRandomLocation(creature);