Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -30,7 +30,7 @@
int
ReactorAI::Permissible(const Creature *creature)
{
if( creature->isCivilian() || creature->IsNeutralToAll() )
if ( creature->isCivilian() || creature->IsNeutralToAll() )
return PERMIT_BASE_REACTIVE;
return PERMIT_BASE_NO;
@@ -45,12 +45,12 @@ void
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
{
// update i_victimGuid if m_creature->getVictim() !=0 and changed
if(!UpdateVictim())
if (!UpdateVictim())
return;
if( m_creature->isAttackReady() )
if ( m_creature->isAttackReady() )
{
if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
if ( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();