Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -24,7 +24,7 @@ void SummonList::DoZoneInCombat(uint32 entry)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
if(summon && summon->IsAIEnabled
if (summon && summon->IsAIEnabled
&& (!entry || summon->GetEntry() == entry))
summon->AI()->DoZoneInCombat();
}
@@ -36,7 +36,7 @@ void SummonList::DoAction(uint32 entry, uint32 info)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
++i;
if(summon && summon->IsAIEnabled
if (summon && summon->IsAIEnabled
&& (!entry || summon->GetEntry() == entry))
summon->AI()->DoAction(info);
}
@@ -47,9 +47,9 @@ void SummonList::DespawnEntry(uint32 entry)
for (iterator i = begin(); i != end();)
{
Creature *summon = Unit::GetCreature(*m_creature, *i);
if(!summon)
if (!summon)
erase(i++);
else if(summon->GetEntry() == entry)
else if (summon->GetEntry() == entry)
{
erase(i++);
summon->setDeathState(JUST_DIED);
@@ -65,12 +65,12 @@ void SummonList::DespawnAll()
while (!empty())
{
Creature *summon = Unit::GetCreature(*m_creature, *begin());
if(!summon)
if (!summon)
erase(begin());
else
{
erase(begin());
if(summon->isSummon())
if (summon->isSummon())
{
summon->DestroyForNearbyPlayers();
CAST_SUM(summon)->UnSummon();
@@ -96,7 +96,7 @@ void ScriptedAI::AttackStartNoMove(Unit* pWho)
if (!pWho)
return;
if(m_creature->Attack(pWho, false))
if (m_creature->Attack(pWho, false))
DoStartNoMovement(pWho);
}
@@ -410,20 +410,20 @@ void ScriptedAI::DoResetThreat()
{
Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
if(pUnit && DoGetThreat(pUnit))
if (pUnit && DoGetThreat(pUnit))
DoModifyThreatPercent(pUnit, -100);
}
}
float ScriptedAI::DoGetThreat(Unit* pUnit)
{
if(!pUnit) return 0.0f;
if (!pUnit) return 0.0f;
return m_creature->getThreatManager().getThreat(pUnit);
}
void ScriptedAI::DoModifyThreatPercent(Unit* pUnit, int32 pct)
{
if(!pUnit) return;
if (!pUnit) return;
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
}
@@ -440,9 +440,9 @@ void ScriptedAI::DoTeleportTo(const float fPos[4])
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
{
if(pUnit)
if (pUnit)
error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO);
return;
}
@@ -607,12 +607,12 @@ BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
void BossAI::_Reset()
{
if(!me->isAlive())
if (!me->isAlive())
return;
events.Reset();
summons.DespawnAll();
if(instance)
if (instance)
instance->SetBossState(bossId, NOT_STARTED);
}
@@ -620,7 +620,7 @@ void BossAI::_JustDied()
{
events.Reset();
summons.DespawnAll();
if(instance)
if (instance)
{
instance->SetBossState(bossId, DONE);
instance->SaveToDB();
@@ -631,7 +631,7 @@ void BossAI::_EnterCombat()
{
me->setActive(true);
DoZoneInCombat();
if(instance)
if (instance)
instance->SetBossState(bossId, IN_PROGRESS);
}
@@ -641,7 +641,7 @@ void BossAI::TeleportCheaters()
me->GetPosition(x, y, z);
std::list<HostileReference*> &m_threatlist = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr)
if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget()))
if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget()))
(*itr)->getTarget()->NearTeleportTo(x, y, z, 0);
}
@@ -695,7 +695,7 @@ bool BossAI::CheckBoundary(Unit *who)
void BossAI::JustSummoned(Creature *summon)
{
summons.Summon(summon);
if(me->isInCombat())
if (me->isInCombat())
DoZoneInCombat(summon);
}
@@ -711,13 +711,13 @@ void LoadOverridenSQLData()
GameObjectInfo *goInfo;
// Sunwell Plateau : Kalecgos : Spectral Rift
if(goInfo = GOBJECT(187055))
if(goInfo->type == GAMEOBJECT_TYPE_GOOBER)
if (goInfo = GOBJECT(187055))
if (goInfo->type == GAMEOBJECT_TYPE_GOOBER)
goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
// Naxxramas : Sapphiron Birth
if(goInfo = GOBJECT(181356))
if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
if (goInfo = GOBJECT(181356))
if (goInfo->type == GAMEOBJECT_TYPE_TRAP)
goInfo->trap.radius = 50;
}