mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
@@ -24,7 +24,7 @@ void SummonList::DoZoneInCombat(uint32 entry)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled
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if (summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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summon->AI()->DoZoneInCombat();
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}
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@@ -36,7 +36,7 @@ void SummonList::DoAction(uint32 entry, uint32 info)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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++i;
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if(summon && summon->IsAIEnabled
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if (summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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summon->AI()->DoAction(info);
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}
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@@ -47,9 +47,9 @@ void SummonList::DespawnEntry(uint32 entry)
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for (iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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if(!summon)
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if (!summon)
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erase(i++);
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else if(summon->GetEntry() == entry)
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else if (summon->GetEntry() == entry)
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{
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erase(i++);
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summon->setDeathState(JUST_DIED);
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@@ -65,12 +65,12 @@ void SummonList::DespawnAll()
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while (!empty())
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{
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Creature *summon = Unit::GetCreature(*m_creature, *begin());
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if(!summon)
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if (!summon)
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erase(begin());
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else
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{
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erase(begin());
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if(summon->isSummon())
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if (summon->isSummon())
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{
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summon->DestroyForNearbyPlayers();
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CAST_SUM(summon)->UnSummon();
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@@ -96,7 +96,7 @@ void ScriptedAI::AttackStartNoMove(Unit* pWho)
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if (!pWho)
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return;
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if(m_creature->Attack(pWho, false))
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if (m_creature->Attack(pWho, false))
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DoStartNoMovement(pWho);
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}
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@@ -410,20 +410,20 @@ void ScriptedAI::DoResetThreat()
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{
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Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
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if(pUnit && DoGetThreat(pUnit))
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if (pUnit && DoGetThreat(pUnit))
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DoModifyThreatPercent(pUnit, -100);
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}
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}
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float ScriptedAI::DoGetThreat(Unit* pUnit)
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{
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if(!pUnit) return 0.0f;
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if (!pUnit) return 0.0f;
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return m_creature->getThreatManager().getThreat(pUnit);
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}
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void ScriptedAI::DoModifyThreatPercent(Unit* pUnit, int32 pct)
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{
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if(!pUnit) return;
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if (!pUnit) return;
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m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
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}
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@@ -440,9 +440,9 @@ void ScriptedAI::DoTeleportTo(const float fPos[4])
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void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO)
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{
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if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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{
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if(pUnit)
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if (pUnit)
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error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO);
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return;
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}
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@@ -607,12 +607,12 @@ BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
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void BossAI::_Reset()
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{
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if(!me->isAlive())
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if (!me->isAlive())
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return;
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events.Reset();
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summons.DespawnAll();
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if(instance)
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if (instance)
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instance->SetBossState(bossId, NOT_STARTED);
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}
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@@ -620,7 +620,7 @@ void BossAI::_JustDied()
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{
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events.Reset();
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summons.DespawnAll();
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if(instance)
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if (instance)
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{
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instance->SetBossState(bossId, DONE);
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instance->SaveToDB();
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@@ -631,7 +631,7 @@ void BossAI::_EnterCombat()
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{
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me->setActive(true);
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DoZoneInCombat();
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if(instance)
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if (instance)
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instance->SetBossState(bossId, IN_PROGRESS);
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}
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@@ -641,7 +641,7 @@ void BossAI::TeleportCheaters()
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me->GetPosition(x, y, z);
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std::list<HostileReference*> &m_threatlist = me->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::iterator itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr)
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if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget()))
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if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget()))
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(*itr)->getTarget()->NearTeleportTo(x, y, z, 0);
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}
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@@ -695,7 +695,7 @@ bool BossAI::CheckBoundary(Unit *who)
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void BossAI::JustSummoned(Creature *summon)
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{
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summons.Summon(summon);
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if(me->isInCombat())
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if (me->isInCombat())
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DoZoneInCombat(summon);
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}
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@@ -711,13 +711,13 @@ void LoadOverridenSQLData()
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GameObjectInfo *goInfo;
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// Sunwell Plateau : Kalecgos : Spectral Rift
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if(goInfo = GOBJECT(187055))
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if(goInfo->type == GAMEOBJECT_TYPE_GOOBER)
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if (goInfo = GOBJECT(187055))
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if (goInfo->type == GAMEOBJECT_TYPE_GOOBER)
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goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN
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// Naxxramas : Sapphiron Birth
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if(goInfo = GOBJECT(181356))
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if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
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if (goInfo = GOBJECT(181356))
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if (goInfo->type == GAMEOBJECT_TYPE_TRAP)
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goInfo->trap.radius = 50;
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}
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