Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions

View File

@@ -110,7 +110,7 @@ void WorldSession::SendUpdateTrade()
{
Item *item = NULL;
if( !_player || !_player->pTrader )
if ( !_player || !_player->pTrader )
return;
// reset trade status
@@ -140,7 +140,7 @@ void WorldSession::SendUpdateTrade()
data << (uint8) i; // trade slot number, if not specified, then end of packet
if(item)
if (item)
{
data << (uint32) item->GetProto()->ItemId; // entry
// display id
@@ -185,16 +185,16 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
if(traderCanTrade && playerCanTrade )
if (traderCanTrade && playerCanTrade )
{
// Ok, if trade item exists and can be stored
// If we trade in both directions we had to check, if the trade will work before we actually do it
// A roll back is not possible after we stored it
if(myItems[i])
if (myItems[i])
{
// logging
sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if ( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
@@ -205,11 +205,11 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
// store
_player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
}
if(hisItems[i])
if (hisItems[i])
{
// logging
sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if ( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@@ -225,21 +225,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
// in case of fatal error log error message
// return the already removed items to the original owner
if(myItems[i])
if (myItems[i])
{
if(!traderCanTrade)
if (!traderCanTrade)
sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
if(_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
if (_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
}
// return the already removed items to the original owner
if(hisItems[i])
if (hisItems[i])
{
if(!playerCanTrade)
if (!playerCanTrade)
sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
if(_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
if (_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
@@ -260,7 +260,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
return;
// not accept case incorrect money amount
if( _player->tradeGold > _player->GetMoney() )
if ( _player->tradeGold > _player->GetMoney() )
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@@ -269,7 +269,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept case incorrect money amount
if( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
if ( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
{
_player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@@ -342,12 +342,12 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// clear 'in-trade' flag
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
if(myItems[i]) myItems[i]->SetInTrade(false);
if(hisItems[i]) hisItems[i]->SetInTrade(false);
if (myItems[i]) myItems[i]->SetInTrade(false);
if (hisItems[i]) hisItems[i]->SetInTrade(false);
}
// in case of missing space report error
if(!myCanCompleteTrade)
if (!myCanCompleteTrade)
{
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
GetPlayer( )->pTrader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
@@ -386,16 +386,16 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
moveItems(myItems, hisItems);
// logging money
if(sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
if ( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
_player->tradeGold,
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
}
if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
if ( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@@ -442,7 +442,7 @@ void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
@@ -460,7 +460,7 @@ void WorldSession::SendCancelTrade()
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
{
// sended also after LOGOUT COMPLETE
if(_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
_player->TradeCancel(true);
}
@@ -547,7 +547,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam() )
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam() )
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;
@@ -577,7 +577,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
uint32 gold;
@@ -592,7 +592,7 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
// send update
@@ -605,7 +605,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
recvPacket >> slot;
// invalid slot number
if(tradeSlot >= TRADE_SLOT_COUNT)
if (tradeSlot >= TRADE_SLOT_COUNT)
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
@@ -639,14 +639,14 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
{
if(!_player->pTrader)
if (!_player->pTrader)
return;
uint8 tradeSlot;
recvPacket >> tradeSlot;
// invalid slot number
if(tradeSlot >= TRADE_SLOT_COUNT)
if (tradeSlot >= TRADE_SLOT_COUNT)
return;
_player->tradeItems[tradeSlot] = 0;