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*Do not keep area aura targets in combat with aura owner
*Add some safety checks to area aura target map update. --HG-- branch : trunk
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@@ -1404,6 +1404,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
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if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
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m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
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}
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m_spellAura->_RegisterForTargets();
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}
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}
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}
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