Scripts/DK: correctly handle Blood Tap

This commit is contained in:
ccrs
2019-07-13 17:57:07 +02:00
parent 8c16f318fe
commit d1dc0e2dc1
7 changed files with 194 additions and 51 deletions

View File

@@ -4160,7 +4160,7 @@ void Spell::SendSpellGo()
castFlags |= CAST_FLAG_PENDING;
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsPet()))
@@ -4173,12 +4173,12 @@ void Spell::SendSpellGo()
&& m_spellInfo->PowerType == POWER_RUNE
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST))
{
castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
}
if (m_spellInfo->HasEffect(SPELL_EFFECT_ACTIVATE_RUNE))
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
if (m_targets.HasTraj())
castFlags |= CAST_FLAG_ADJUST_MISSILE;
@@ -4207,12 +4207,12 @@ void Spell::SendSpellGo()
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
castData.RemainingPower = ASSERT_NOTNULL(m_caster->ToUnit())->GetPower(m_spellInfo->PowerType);
if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
if (castFlags & CAST_FLAG_RUNE_LIST && !m_spellInfo->HasAura(SPELL_AURA_CONVERT_RUNE)) // rune cooldowns list
{
castData.RemainingRunes = boost::in_place();
/// @todo There is a crash caused by a spell with CAST_FLAG_RUNE_LIST cast by a creature
//The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
// The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
if (Player* player = m_caster->ToPlayer())
{
uint8 runeMaskInitial = m_runesState;