Core/Players: Implemented hero talents

This commit is contained in:
Shauren
2024-08-10 12:01:47 +02:00
parent 5912f4dd7a
commit d1ffe61727
12 changed files with 314 additions and 24 deletions

View File

@@ -1852,6 +1852,13 @@ void HotfixDatabaseConnection::DoPrepareStatements()
" WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
PREPARE_MAX_ID_STMT(HOTFIX_SEL_TRAIT_NODE_X_TRAIT_NODE_ENTRY, "SELECT MAX(ID) + 1 FROM trait_node_x_trait_node_entry", CONNECTION_SYNCH);
// TraitSubTree.db2
PrepareStatement(HOTFIX_SEL_TRAIT_SUB_TREE, "SELECT Name, Description, ID, UiTextureAtlasElementID, TraitTreeID FROM trait_sub_tree"
" WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
PREPARE_MAX_ID_STMT(HOTFIX_SEL_TRAIT_SUB_TREE, "SELECT MAX(ID) + 1 FROM trait_sub_tree", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_TRAIT_SUB_TREE, "SELECT ID, Name_lang, Description_lang FROM trait_sub_tree_locale WHERE (`VerifiedBuild` > 0) = ?"
" AND locale = ?", CONNECTION_SYNCH);
// TraitTree.db2
PrepareStatement(HOTFIX_SEL_TRAIT_TREE, "SELECT ID, TraitSystemID, Unused1000_1, FirstTraitNodeID, PlayerConditionID, Flags, Unused1000_2, "
"Unused1000_3 FROM trait_tree WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);

View File

@@ -1076,6 +1076,10 @@ enum HotfixDatabaseStatements : uint32
HOTFIX_SEL_TRAIT_NODE_X_TRAIT_NODE_ENTRY,
HOTFIX_SEL_TRAIT_NODE_X_TRAIT_NODE_ENTRY_MAX_ID,
HOTFIX_SEL_TRAIT_SUB_TREE,
HOTFIX_SEL_TRAIT_SUB_TREE_MAX_ID,
HOTFIX_SEL_TRAIT_SUB_TREE_LOCALE,
HOTFIX_SEL_TRAIT_TREE,
HOTFIX_SEL_TRAIT_TREE_MAX_ID,