diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 17871ff479b..14649590249 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -58,6 +58,7 @@ struct GameObjectTemplate uint32 openTextID; //4 can be used to replace castBarCaption? uint32 closeTextID; //5 uint32 ignoredByPathing; //6 + uint32 conditionID1; //7 } door; //1 GAMEOBJECT_TYPE_BUTTON struct @@ -71,6 +72,7 @@ struct GameObjectTemplate uint32 openTextID; //6 can be used to replace castBarCaption? uint32 closeTextID; //7 uint32 losOK; //8 + uint32 conditionID1; //9 } button; //2 GAMEOBJECT_TYPE_QUESTGIVER struct @@ -85,6 +87,7 @@ struct GameObjectTemplate uint32 losOK; //7 uint32 allowMounted; //8 Is usable while on mount/vehicle. (0/1) uint32 large; //9 + uint32 conditionID1; //10 } questgiver; //3 GAMEOBJECT_TYPE_CHEST struct @@ -106,6 +109,7 @@ struct GameObjectTemplate uint32 openTextID; //14 can be used to replace castBarCaption? uint32 groupLootRules; //15 uint32 floatingTooltip; //16 + uint32 conditionID1; //17 } chest; //4 GAMEOBJECT_TYPE_BINDER - empty //5 GAMEOBJECT_TYPE_GENERIC @@ -118,6 +122,7 @@ struct GameObjectTemplate uint32 floatOnWater; //4 int32 questID; //5 } _generic; + uint32 conditionID1; //6 //6 GAMEOBJECT_TYPE_TRAP struct { @@ -136,6 +141,7 @@ struct GameObjectTemplate uint32 openTextID; //12 can be used to replace castBarCaption? uint32 closeTextID; //13 uint32 ignoreTotems; //14 + uint32 conditionID1; //15 } trap; //7 GAMEOBJECT_TYPE_CHAIR struct @@ -144,6 +150,7 @@ struct GameObjectTemplate uint32 height; //1 uint32 onlyCreatorUse; //2 uint32 triggeredEvent; //3 + uint32 conditionID1; //4 } chair; //8 GAMEOBJECT_TYPE_SPELL_FOCUS struct @@ -155,6 +162,8 @@ struct GameObjectTemplate uint32 questID; //4 uint32 large; //5 uint32 floatingTooltip; //6 + uint32 floatOnWater; //7 + uint32 conditionID1; //8 } spellFocus; //9 GAMEOBJECT_TYPE_TEXT struct @@ -163,6 +172,7 @@ struct GameObjectTemplate uint32 language; //1 uint32 pageMaterial; //2 uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1) + uint32 conditionID1; //4 } text; //10 GAMEOBJECT_TYPE_GOOBER struct @@ -188,6 +198,8 @@ struct GameObjectTemplate uint32 floatingTooltip; //18 uint32 gossipID; //19 uint32 WorldStateSetsState; //20 + uint32 floatOnWater; //21 + uint32 conditionID1; //22 } goober; //11 GAMEOBJECT_TYPE_TRANSPORT struct @@ -223,6 +235,7 @@ struct GameObjectTemplate uint32 cinematicId; //1 uint32 eventID; //2 uint32 openTextID; //3 can be used to replace castBarCaption? + uint32 conditionID1; //4 } camera; //14 GAMEOBJECT_TYPE_MAPOBJECT - empty //15 GAMEOBJECT_TYPE_MO_TRANSPORT @@ -252,8 +265,12 @@ struct GameObjectTemplate uint32 castersGrouped; //6 uint32 ritualNoTargetCheck; //7 } summoningRitual; - //19 GAMEOBJECT_TYPE_MAILBOX - empty - //20 GAMEOBJECT_TYPE_DONOTUSE - empty + //19 GAMEOBJECT_TYPE_MAILBOX + struct + { + uint32 conditionID1; //0 + } mailbox; + //20 GAMEOBJECT_TYPE_DO_NOT_USE - empty //21 GAMEOBJECT_TYPE_GUARDPOST struct { @@ -268,6 +285,7 @@ struct GameObjectTemplate uint32 partyOnly; //2 uint32 allowMounted; //3 Is usable while on mount/vehicle. (0/1) uint32 large; //4 + uint32 conditionID1; //5 } spellcaster; //23 GAMEOBJECT_TYPE_MEETINGSTONE struct @@ -365,21 +383,21 @@ struct GameObjectTemplate { uint32 intactNumHits; //0 uint32 creditProxyCreature; //1 - uint32 state1Name; //2 + uint32 empty1; //2 uint32 intactEvent; //3 - uint32 damagedDisplayId; //4 + uint32 empty2; //4 uint32 damagedNumHits; //5 uint32 empty3; //6 uint32 empty4; //7 uint32 empty5; //8 uint32 damagedEvent; //9 - uint32 destroyedDisplayId; //10 + uint32 empty6; //10 uint32 empty7; //11 uint32 empty8; //12 uint32 empty9; //13 uint32 destroyedEvent; //14 uint32 empty10; //15 - uint32 debuildingTimeSecs; //16 + uint32 rebuildingTimeSecs; //16 uint32 empty11; //17 uint32 destructibleData; //18 uint32 rebuildingEvent; //19 @@ -388,7 +406,11 @@ struct GameObjectTemplate uint32 damageEvent; //22 uint32 empty14; //23 } building; - //34 GAMEOBJECT_TYPE_GUILDBANK - empty + //34 GAMEOBJECT_TYPE_GUILDBANK + struct + { + uint32 conditionID1; //0 + } guildbank; //35 GAMEOBJECT_TYPE_TRAPDOOR struct { diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 92599dc6cbc..d57cb6c2372 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -1730,11 +1730,12 @@ enum GameObjectFlags { GO_FLAG_IN_USE = 0x00000001, // disables interaction while animated GO_FLAG_LOCKED = 0x00000002, // require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip - GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact) + GO_FLAG_INTERACT_COND = 0x00000004, // cannot interact (condition to interact - requires GO_DYNFLAG_LO_ACTIVATE to enable interaction clientside) GO_FLAG_TRANSPORT = 0x00000008, // any kind of transport? Object can transport (elevator, boat, car) GO_FLAG_NOT_SELECTABLE = 0x00000010, // not selectable even in GM mode GO_FLAG_NODESPAWN = 0x00000020, // never despawn, typically for doors, they just change state - GO_FLAG_TRIGGERED = 0x00000040, // typically, summoned objects. Triggered by spell or other events + GO_FLAG_AI_OBSTACLE = 0x00000040, // makes the client register the object in something called AIObstacleMgr, unknown what it does + GO_FLAG_FREEZE_ANIMATION = 0x00000080, GO_FLAG_DAMAGED = 0x00000200, GO_FLAG_DESTROYED = 0x00000400 };