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Core/DataStores: Updated db2 structures to 7.2.0
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@@ -1387,6 +1387,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype, std::vector<int32> const
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num_to_add = pProto->GetMaxStackSize();
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/* == gem perfection handling == */
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// this is bad, should be done using spell_loot_template (and conditions)
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// the chance of getting a perfect result
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float perfectCreateChance = 0.0f;
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@@ -4398,8 +4399,8 @@ void Spell::EffectLeapBack(SpellEffIndex /*effIndex*/)
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float speedxy = effectInfo->MiscValue / 10.f;
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float speedz = damage / 10.f;
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//1891: Disengage
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unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
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// Disengage
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unitTarget->JumpTo(speedxy, speedz, m_spellInfo->IconFileDataId != 132572);
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}
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void Spell::EffectQuestClear(SpellEffIndex /*effIndex*/)
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