--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-31 13:58:33 -06:00
273 changed files with 544 additions and 650 deletions

View File

@@ -160,7 +160,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM
&Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT
&Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING
&Spell::EffectCharge, // 96 SPELL_EFFECT_CHARGE
&Spell::EffectUnused, // 96 SPELL_EFFECT_CHARGE
&Spell::EffectUnused, // 97 SPELL_EFFECT_97
&Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK
&Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT
@@ -655,6 +655,9 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget && !gameObjTarget && !itemTarget)
return;
uint32 spell_id = 0;
int32 bp = 0;
// selection by spell family
switch(m_spellInfo->SpellFamilyName)
{
@@ -1306,9 +1309,9 @@ void Spell::EffectDummy(uint32 i)
if (Aura *aura = m_caster->GetDummyAura(58367))
rage+=aura->GetModifier()->m_amount;
int32 basePoints0 = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
spell_id = 20647;
int32 bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] +
m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
m_caster->CastCustomSpell(unitTarget, 20647, &basePoints0, NULL, NULL, true, 0);
m_caster->SetPower(POWER_RAGE,0);
return;
}
@@ -1807,6 +1810,24 @@ void Spell::EffectDummy(uint32 i)
break;
}
//spells triggered by dummy effect should not miss
if(spell_id)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id );
if(!spellInfo)
{
sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
return;
}
Spell* spell = new Spell(m_caster, spellInfo, true, m_originalCasterGUID, NULL, true);
if(bp) spell->m_currentBasePoints[0] = bp;
SpellCastTargets targets;
targets.setUnitTarget(unitTarget);
spell->prepare(&targets);
}
// pet auras
if(PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id))
{
@@ -6006,16 +6027,20 @@ void Spell::EffectSkinning(uint32 /*i*/)
void Spell::EffectCharge(uint32 /*i*/)
{
if(!unitTarget || !m_caster)
if(!m_caster)
return;
Unit *target = m_targets.getUnitTarget();
if(!target)
return;
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z);
target->GetContactPoint(m_caster, x, y, z);
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
// not all charge effects used in negative spells
if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(unitTarget,true);
m_caster->Attack(target, true);
}
void Spell::EffectSummonCritter(uint32 i)