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*Cleanup
--HG-- branch : trunk
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@@ -229,7 +229,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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//sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
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Unit *mover = _player->m_mover;
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Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL;
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Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
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if(plMover && plMover->IsBeingTeleported())
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