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https://github.com/TrinityCore/TrinityCore.git
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Core/Misc: Move TalentSpecialization together with other db2 enums and rename it to ChrSpecialization
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@@ -443,7 +443,7 @@ struct npc_twisted_visage : public ScriptedAI
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case CLASS_WARRIOR:
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switch (data)
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{
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case TALENT_SPEC_WARRIOR_ARMS:
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case ChrSpecialization::WarriorArms:
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_scheduler.Schedule(3s, [this](TaskContext mortalStrike)
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{
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DoCastVictim(SPELL_TWISTED_VISAGE_MORTAL_STRIKE);
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@@ -455,7 +455,7 @@ struct npc_twisted_visage : public ScriptedAI
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});
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break;
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default:
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case TALENT_SPEC_WARRIOR_FURY:
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case ChrSpecialization::WarriorFury:
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_scheduler.Schedule(2s, [this](TaskContext intercept)
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{
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if (!me->IsWithinCombatRange(me->GetVictim(), 8.0f))
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@@ -471,7 +471,7 @@ struct npc_twisted_visage : public ScriptedAI
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bloodthirst.Repeat(3s, 5s);
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});
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break;
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case TALENT_SPEC_WARRIOR_PROTECTION:
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case ChrSpecialization::WarriorProtection:
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_scheduler.Schedule(5s, [this](TaskContext thunderClap)
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{
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DoCastSelf(SPELL_TWISTED_VISAGE_THUNDER_CLAP);
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@@ -487,7 +487,7 @@ struct npc_twisted_visage : public ScriptedAI
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case CLASS_PALADIN:
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switch (data)
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{
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case TALENT_SPEC_PALADIN_PROTECTION:
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case ChrSpecialization::PaladinProtection:
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_scheduler.Schedule(5s, [this](TaskContext consecration)
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{
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DoCastSelf(SPELL_TWISTED_VISAGE_CONSECRATION);
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@@ -499,7 +499,7 @@ struct npc_twisted_visage : public ScriptedAI
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});
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break;
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default:
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case TALENT_SPEC_PALADIN_RETRIBUTION:
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case ChrSpecialization::PaladinRetribution:
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_scheduler.Schedule(5s, [this](TaskContext consecration)
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{
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DoCastSelf(SPELL_TWISTED_VISAGE_CONSECRATION);
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@@ -546,7 +546,7 @@ struct npc_twisted_visage : public ScriptedAI
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case CLASS_PRIEST:
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switch (data)
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{
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case TALENT_SPEC_PRIEST_SHADOW:
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case ChrSpecialization::PriestShadow:
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_scheduler.Schedule(5s, [this](TaskContext shadowWordPain)
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{
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DoCastVictim(SPELL_TWISTED_VISAGE_SHADOW_WORD_PAIN);
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@@ -600,7 +600,7 @@ struct npc_twisted_visage : public ScriptedAI
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switch (data)
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{
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default:
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case TALENT_SPEC_SHAMAN_ELEMENTAL:
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case ChrSpecialization::ShamanElemental:
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_scheduler.Schedule(5s, [this](TaskContext thunderstorm)
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{
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DoCastSelf(SPELL_TWISTED_VISAGE_THUNDERSTORM);
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@@ -611,14 +611,14 @@ struct npc_twisted_visage : public ScriptedAI
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lightningBolt.Repeat(3s, 5s);
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});
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break;
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case TALENT_SPEC_SHAMAN_ENHANCEMENT:
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case ChrSpecialization::ShamanEnhancement:
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_scheduler.Schedule(2s, [this](TaskContext earthShock)
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{
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DoCastVictim(SPELL_TWISTED_VISAGE_EARTH_SHOCK);
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earthShock.Repeat(3s, 5s);
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});
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break;
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case TALENT_SPEC_SHAMAN_RESTORATION:
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case ChrSpecialization::ShamanRestoration:
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_scheduler.Schedule(2s, [this](TaskContext earthShield)
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{
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if (Unit* target = DoSelectLowestHpFriendly(40.f))
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@@ -666,7 +666,7 @@ struct npc_twisted_visage : public ScriptedAI
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case CLASS_DRUID:
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switch (data)
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{
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case TALENT_SPEC_DRUID_BALANCE:
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case ChrSpecialization::DruidBalance:
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_scheduler.Schedule(2s, [this](TaskContext moonfire)
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{
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DoCastVictim(SPELL_TWISTED_VISAGE_MOONFIRE);
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@@ -677,8 +677,8 @@ struct npc_twisted_visage : public ScriptedAI
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wrath.Repeat(3s, 5s);
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});
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break;
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case TALENT_SPEC_DRUID_BEAR:
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case TALENT_SPEC_DRUID_CAT:
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case ChrSpecialization::DruidGuardian:
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case ChrSpecialization::DruidFeral:
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_scheduler.Schedule(1ms, [this](TaskContext /*catForm*/)
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{
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DoCastSelf(SPELL_TWISTED_VISAGE_CAT_FORM);
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@@ -693,7 +693,7 @@ struct npc_twisted_visage : public ScriptedAI
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});
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break;
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default:
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case TALENT_SPEC_DRUID_RESTORATION:
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case ChrSpecialization::DruidRestoration:
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_scheduler.Schedule(2s, [this](TaskContext lifebloom)
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{
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if (Unit* target = DoSelectLowestHpFriendly(40.f))
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@@ -454,7 +454,7 @@ class spell_hun_multi_shot : public SpellScript
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void HandleOnHit()
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{
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// We need to check hunter's spec because it doesn't generate focus on other specs than MM
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if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_HUNTER_MARKSMAN)
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if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::HunterMarksmanship)
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GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_MULTI_SHOT_FOCUS, true);
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}
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@@ -4342,7 +4342,7 @@ class spell_item_amalgams_seventh_spine : public AuraScript
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if (!target)
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return;
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auto updateAuraIfInCorrectSpec = [&](TalentSpecialization spec, AmalgamsSeventhSpine aura)
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auto updateAuraIfInCorrectSpec = [&](ChrSpecialization spec, AmalgamsSeventhSpine aura)
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{
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if (target->GetPrimarySpecialization() != uint32(spec))
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target->RemoveAurasDueToSpell(aura);
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@@ -4353,20 +4353,20 @@ class spell_item_amalgams_seventh_spine : public AuraScript
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switch (target->GetClass())
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{
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case CLASS_MONK:
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updateAuraIfInCorrectSpec(TALENT_SPEC_MONK_MISTWEAVER, SPELL_FRAGILE_ECHOES_MONK);
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updateAuraIfInCorrectSpec(ChrSpecialization::MonkMistweaver, SPELL_FRAGILE_ECHOES_MONK);
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break;
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case CLASS_SHAMAN:
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updateAuraIfInCorrectSpec(TALENT_SPEC_SHAMAN_RESTORATION, SPELL_FRAGILE_ECHOES_SHAMAN);
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updateAuraIfInCorrectSpec(ChrSpecialization::ShamanRestoration, SPELL_FRAGILE_ECHOES_SHAMAN);
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break;
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case CLASS_PRIEST:
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updateAuraIfInCorrectSpec(TALENT_SPEC_PRIEST_DISCIPLINE, SPELL_FRAGILE_ECHOES_PRIEST_DISCIPLINE);
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updateAuraIfInCorrectSpec(TALENT_SPEC_PRIEST_HOLY, SPELL_FRAGILE_ECHOES_PRIEST_HOLY);
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updateAuraIfInCorrectSpec(ChrSpecialization::PriestDiscipline, SPELL_FRAGILE_ECHOES_PRIEST_DISCIPLINE);
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updateAuraIfInCorrectSpec(ChrSpecialization::PriestHoly, SPELL_FRAGILE_ECHOES_PRIEST_HOLY);
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break;
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case CLASS_PALADIN:
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updateAuraIfInCorrectSpec(TALENT_SPEC_PALADIN_HOLY, SPELL_FRAGILE_ECHOES_PALADIN);
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updateAuraIfInCorrectSpec(ChrSpecialization::PaladinHoly, SPELL_FRAGILE_ECHOES_PALADIN);
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break;
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case CLASS_DRUID:
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updateAuraIfInCorrectSpec(TALENT_SPEC_DRUID_RESTORATION, SPELL_FRAGILE_ECHOES_DRUID);
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updateAuraIfInCorrectSpec(ChrSpecialization::DruidRestoration, SPELL_FRAGILE_ECHOES_DRUID);
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break;
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default:
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break;
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@@ -429,7 +429,7 @@ struct areatrigger_pal_consecration : AreaTriggerAI
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if (Unit* caster = at->GetCaster())
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{
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// 243597 is also being cast as protection, but CreateObject is not sent, either serverside areatrigger for this aura or unused - also no visual is seen
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if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_PALADIN_PROTECTION)
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if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::PaladinProtection)
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caster->CastSpell(caster, SPELL_PALADIN_CONSECRATION_PROTECTION_AURA);
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if (caster->IsValidAttackTarget(unit))
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@@ -773,7 +773,7 @@ class spell_sha_flametongue_weapon : public SpellScript
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{
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Player* player = GetCaster()->ToPlayer();
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uint8 slot = EQUIPMENT_SLOT_MAINHAND;
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if (player->GetPrimarySpecialization() == TALENT_SPEC_SHAMAN_ENHANCEMENT)
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if (player->GetPrimarySpecialization() == ChrSpecialization::ShamanEnhancement)
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slot = EQUIPMENT_SLOT_OFFHAND;
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Item* targetItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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@@ -752,7 +752,7 @@ class spell_warr_victorious_state : public AuraScript
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void HandleOnProc(AuraEffect* /*aurEff*/, ProcEventInfo& procInfo)
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{
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if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_WARRIOR_FURY)
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if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::WarriorFury)
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PreventDefaultAction();
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procInfo.GetActor()->GetSpellHistory()->ResetCooldown(SPELL_WARRIOR_IMPENDING_VICTORY, true);
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