Core/Misc: Move TalentSpecialization together with other db2 enums and rename it to ChrSpecialization

This commit is contained in:
Nyr
2023-06-30 13:39:38 +02:00
committed by Shauren
parent 054723241e
commit d2784d4c65
8 changed files with 66 additions and 64 deletions

View File

@@ -443,7 +443,7 @@ struct npc_twisted_visage : public ScriptedAI
case CLASS_WARRIOR:
switch (data)
{
case TALENT_SPEC_WARRIOR_ARMS:
case ChrSpecialization::WarriorArms:
_scheduler.Schedule(3s, [this](TaskContext mortalStrike)
{
DoCastVictim(SPELL_TWISTED_VISAGE_MORTAL_STRIKE);
@@ -455,7 +455,7 @@ struct npc_twisted_visage : public ScriptedAI
});
break;
default:
case TALENT_SPEC_WARRIOR_FURY:
case ChrSpecialization::WarriorFury:
_scheduler.Schedule(2s, [this](TaskContext intercept)
{
if (!me->IsWithinCombatRange(me->GetVictim(), 8.0f))
@@ -471,7 +471,7 @@ struct npc_twisted_visage : public ScriptedAI
bloodthirst.Repeat(3s, 5s);
});
break;
case TALENT_SPEC_WARRIOR_PROTECTION:
case ChrSpecialization::WarriorProtection:
_scheduler.Schedule(5s, [this](TaskContext thunderClap)
{
DoCastSelf(SPELL_TWISTED_VISAGE_THUNDER_CLAP);
@@ -487,7 +487,7 @@ struct npc_twisted_visage : public ScriptedAI
case CLASS_PALADIN:
switch (data)
{
case TALENT_SPEC_PALADIN_PROTECTION:
case ChrSpecialization::PaladinProtection:
_scheduler.Schedule(5s, [this](TaskContext consecration)
{
DoCastSelf(SPELL_TWISTED_VISAGE_CONSECRATION);
@@ -499,7 +499,7 @@ struct npc_twisted_visage : public ScriptedAI
});
break;
default:
case TALENT_SPEC_PALADIN_RETRIBUTION:
case ChrSpecialization::PaladinRetribution:
_scheduler.Schedule(5s, [this](TaskContext consecration)
{
DoCastSelf(SPELL_TWISTED_VISAGE_CONSECRATION);
@@ -546,7 +546,7 @@ struct npc_twisted_visage : public ScriptedAI
case CLASS_PRIEST:
switch (data)
{
case TALENT_SPEC_PRIEST_SHADOW:
case ChrSpecialization::PriestShadow:
_scheduler.Schedule(5s, [this](TaskContext shadowWordPain)
{
DoCastVictim(SPELL_TWISTED_VISAGE_SHADOW_WORD_PAIN);
@@ -600,7 +600,7 @@ struct npc_twisted_visage : public ScriptedAI
switch (data)
{
default:
case TALENT_SPEC_SHAMAN_ELEMENTAL:
case ChrSpecialization::ShamanElemental:
_scheduler.Schedule(5s, [this](TaskContext thunderstorm)
{
DoCastSelf(SPELL_TWISTED_VISAGE_THUNDERSTORM);
@@ -611,14 +611,14 @@ struct npc_twisted_visage : public ScriptedAI
lightningBolt.Repeat(3s, 5s);
});
break;
case TALENT_SPEC_SHAMAN_ENHANCEMENT:
case ChrSpecialization::ShamanEnhancement:
_scheduler.Schedule(2s, [this](TaskContext earthShock)
{
DoCastVictim(SPELL_TWISTED_VISAGE_EARTH_SHOCK);
earthShock.Repeat(3s, 5s);
});
break;
case TALENT_SPEC_SHAMAN_RESTORATION:
case ChrSpecialization::ShamanRestoration:
_scheduler.Schedule(2s, [this](TaskContext earthShield)
{
if (Unit* target = DoSelectLowestHpFriendly(40.f))
@@ -666,7 +666,7 @@ struct npc_twisted_visage : public ScriptedAI
case CLASS_DRUID:
switch (data)
{
case TALENT_SPEC_DRUID_BALANCE:
case ChrSpecialization::DruidBalance:
_scheduler.Schedule(2s, [this](TaskContext moonfire)
{
DoCastVictim(SPELL_TWISTED_VISAGE_MOONFIRE);
@@ -677,8 +677,8 @@ struct npc_twisted_visage : public ScriptedAI
wrath.Repeat(3s, 5s);
});
break;
case TALENT_SPEC_DRUID_BEAR:
case TALENT_SPEC_DRUID_CAT:
case ChrSpecialization::DruidGuardian:
case ChrSpecialization::DruidFeral:
_scheduler.Schedule(1ms, [this](TaskContext /*catForm*/)
{
DoCastSelf(SPELL_TWISTED_VISAGE_CAT_FORM);
@@ -693,7 +693,7 @@ struct npc_twisted_visage : public ScriptedAI
});
break;
default:
case TALENT_SPEC_DRUID_RESTORATION:
case ChrSpecialization::DruidRestoration:
_scheduler.Schedule(2s, [this](TaskContext lifebloom)
{
if (Unit* target = DoSelectLowestHpFriendly(40.f))

View File

@@ -454,7 +454,7 @@ class spell_hun_multi_shot : public SpellScript
void HandleOnHit()
{
// We need to check hunter's spec because it doesn't generate focus on other specs than MM
if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_HUNTER_MARKSMAN)
if (GetCaster()->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::HunterMarksmanship)
GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_MULTI_SHOT_FOCUS, true);
}

View File

@@ -4342,7 +4342,7 @@ class spell_item_amalgams_seventh_spine : public AuraScript
if (!target)
return;
auto updateAuraIfInCorrectSpec = [&](TalentSpecialization spec, AmalgamsSeventhSpine aura)
auto updateAuraIfInCorrectSpec = [&](ChrSpecialization spec, AmalgamsSeventhSpine aura)
{
if (target->GetPrimarySpecialization() != uint32(spec))
target->RemoveAurasDueToSpell(aura);
@@ -4353,20 +4353,20 @@ class spell_item_amalgams_seventh_spine : public AuraScript
switch (target->GetClass())
{
case CLASS_MONK:
updateAuraIfInCorrectSpec(TALENT_SPEC_MONK_MISTWEAVER, SPELL_FRAGILE_ECHOES_MONK);
updateAuraIfInCorrectSpec(ChrSpecialization::MonkMistweaver, SPELL_FRAGILE_ECHOES_MONK);
break;
case CLASS_SHAMAN:
updateAuraIfInCorrectSpec(TALENT_SPEC_SHAMAN_RESTORATION, SPELL_FRAGILE_ECHOES_SHAMAN);
updateAuraIfInCorrectSpec(ChrSpecialization::ShamanRestoration, SPELL_FRAGILE_ECHOES_SHAMAN);
break;
case CLASS_PRIEST:
updateAuraIfInCorrectSpec(TALENT_SPEC_PRIEST_DISCIPLINE, SPELL_FRAGILE_ECHOES_PRIEST_DISCIPLINE);
updateAuraIfInCorrectSpec(TALENT_SPEC_PRIEST_HOLY, SPELL_FRAGILE_ECHOES_PRIEST_HOLY);
updateAuraIfInCorrectSpec(ChrSpecialization::PriestDiscipline, SPELL_FRAGILE_ECHOES_PRIEST_DISCIPLINE);
updateAuraIfInCorrectSpec(ChrSpecialization::PriestHoly, SPELL_FRAGILE_ECHOES_PRIEST_HOLY);
break;
case CLASS_PALADIN:
updateAuraIfInCorrectSpec(TALENT_SPEC_PALADIN_HOLY, SPELL_FRAGILE_ECHOES_PALADIN);
updateAuraIfInCorrectSpec(ChrSpecialization::PaladinHoly, SPELL_FRAGILE_ECHOES_PALADIN);
break;
case CLASS_DRUID:
updateAuraIfInCorrectSpec(TALENT_SPEC_DRUID_RESTORATION, SPELL_FRAGILE_ECHOES_DRUID);
updateAuraIfInCorrectSpec(ChrSpecialization::DruidRestoration, SPELL_FRAGILE_ECHOES_DRUID);
break;
default:
break;

View File

@@ -429,7 +429,7 @@ struct areatrigger_pal_consecration : AreaTriggerAI
if (Unit* caster = at->GetCaster())
{
// 243597 is also being cast as protection, but CreateObject is not sent, either serverside areatrigger for this aura or unused - also no visual is seen
if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_PALADIN_PROTECTION)
if (unit == caster && caster->IsPlayer() && caster->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::PaladinProtection)
caster->CastSpell(caster, SPELL_PALADIN_CONSECRATION_PROTECTION_AURA);
if (caster->IsValidAttackTarget(unit))

View File

@@ -773,7 +773,7 @@ class spell_sha_flametongue_weapon : public SpellScript
{
Player* player = GetCaster()->ToPlayer();
uint8 slot = EQUIPMENT_SLOT_MAINHAND;
if (player->GetPrimarySpecialization() == TALENT_SPEC_SHAMAN_ENHANCEMENT)
if (player->GetPrimarySpecialization() == ChrSpecialization::ShamanEnhancement)
slot = EQUIPMENT_SLOT_OFFHAND;
Item* targetItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);

View File

@@ -752,7 +752,7 @@ class spell_warr_victorious_state : public AuraScript
void HandleOnProc(AuraEffect* /*aurEff*/, ProcEventInfo& procInfo)
{
if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == TALENT_SPEC_WARRIOR_FURY)
if (procInfo.GetActor()->GetTypeId() == TYPEID_PLAYER && procInfo.GetActor()->ToPlayer()->GetPrimarySpecialization() == ChrSpecialization::WarriorFury)
PreventDefaultAction();
procInfo.GetActor()->GetSpellHistory()->ResetCooldown(SPELL_WARRIOR_IMPENDING_VICTORY, true);