From d27f8db0e0bac2945a055893abe005ec6930c2b1 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Thu, 14 Mar 2024 12:10:10 +0100 Subject: [PATCH] Core/DataStores: updated hardcoded empty anim state Id to fix a client crash on login --- src/server/game/DataStores/DB2Stores.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 1e37aa6c243..203025831a2 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -1821,7 +1821,7 @@ std::vector const* DB2Manager::GetHotfixOptional uint32 DB2Manager::GetEmptyAnimStateID() const { //return sAnimationDataStore.GetNumRows(); - return 1776; // the Classic client expects the retail storage size so we have to hardcode the value + return 1778; // the Classic client expects the retail storage size so we have to hardcode the value } void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId)