Core/Misc: Proper fix for previous commit (c5c8e38 - check race change before perfoming faction-change actions)

Core/Misc: tab to spaces and remove trailing whitespaces
This commit is contained in:
Spp
2012-10-29 12:28:12 +01:00
parent c5c8e38789
commit d2ba73d97f
8 changed files with 389 additions and 389 deletions

View File

@@ -85,7 +85,7 @@ enum Quests
QUEST_STONEWROUGHT_DAM = 1558,
QUEST_DARK_PORTAL_H = 10951,
QUEST_DARK_PORTAL_A = 10952,
QUEST_LORDAERON_THRONE_ROOM = 1800,
QUEST_LORDAERON_THRONE_ROOM = 1800,
QUEST_AUCHINDOUN_AND_THE_RING = 10950,
QUEST_TIME_TO_VISIT_THE_CAVERNS_H = 10963,
QUEST_TIME_TO_VISIT_THE_CAVERNS_A = 10962,
@@ -114,7 +114,7 @@ enum Areatriggers
NPC_EXODAR_01_CW_TRIGGER = 22851,
NPC_EXODAR_02_CW_TRIGGER = 22905,
NPC_AERIS_LANDING_CW_TRIGGER = 22838,
NPC_AUCHINDOUN_CW_TRIGGER = 22831,
NPC_AUCHINDOUN_CW_TRIGGER = 22831,
NPC_SPOREGGAR_CW_TRIGGER = 22829,
NPC_THRONE_OF_ELEMENTS_CW_TRIGGER = 22839,
NPC_SILVERMOON_01_CW_TRIGGER = 22866,
@@ -159,7 +159,7 @@ class npc_winterfin_playmate : public CreatureScript
}
void MoveInLineOfSight(Unit* who)
{
{
if (!phase && who && who->GetDistance2d(me) < 10.0f)
if (Player* player = who->ToPlayer())
if (player->GetQuestStatus(QUEST_PLAYMATE_ORACLE) == QUEST_STATUS_INCOMPLETE)
@@ -188,7 +188,7 @@ class npc_winterfin_playmate : public CreatureScript
switch(phase)
{
case 1:
case 1:
orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5,me->GetPositionY() + sin(me->GetOrientation()) * 5, me->GetPositionZ());
orphan->AI()->Talk(TEXT_ORACLE_ORPHAN_1);
timer = 3000;
@@ -256,7 +256,7 @@ class npc_snowfall_glade_playmate : public CreatureScript
}
void MoveInLineOfSight(Unit* who)
{
{
if (!phase && who && who->GetDistance2d(me) < 10.0f)
if (Player* player = who->ToPlayer())
if (player->GetQuestStatus(QUEST_PLAYMATE_WOLVAR) == QUEST_STATUS_INCOMPLETE)
@@ -273,7 +273,7 @@ class npc_snowfall_glade_playmate : public CreatureScript
return;
if (timer <= diff)
{
{
Player* player = Player::GetPlayer(*me, playerGUID);
Creature* orphan = Creature::GetCreature(*me, orphanGUID);
@@ -401,7 +401,7 @@ class npc_the_biggest_tree : public CreatureScript
}
++phase;
}
else
else
timer -= diff;
}
@@ -440,7 +440,7 @@ class npc_high_oracle_soo_roo : public CreatureScript
}
void MoveInLineOfSight(Unit* who)
{
{
if (!phase && who && who->GetDistance2d(me) < 10.0f)
if (Player* player = who->ToPlayer())
if (player->GetQuestStatus(QUEST_THE_BRONZE_DRAGONSHRINE_ORACLE) == QUEST_STATUS_INCOMPLETE)
@@ -527,7 +527,7 @@ class npc_elder_kekek : public CreatureScript
}
void MoveInLineOfSight(Unit* who)
{
{
if (!phase && who && who->GetDistance2d(me) < 10.0f)
if (Player* player = who->ToPlayer())
if (player->GetQuestStatus(QUEST_THE_BRONZE_DRAGONSHRINE_WOLVAR) == QUEST_STATUS_INCOMPLETE)
@@ -577,7 +577,7 @@ class npc_elder_kekek : public CreatureScript
else
timer -= diff;
}
private:
uint32 timer;
int8 phase;
@@ -594,7 +594,7 @@ class npc_elder_kekek : public CreatureScript
/*######
## npc_the_etymidian
## TODO: A red crystal as a gift for the great one should be spawned during the event.
## TODO: A red crystal as a gift for the great one should be spawned during the event.
######*/
class npc_the_etymidian : public CreatureScript
{
@@ -614,7 +614,7 @@ class npc_the_etymidian : public CreatureScript
}
void MoveInLineOfSight(Unit* who)
{
{
if (!phase && who && who->GetDistance2d(me) < 10.0f)
if (Player* player = who->ToPlayer())
if (player->GetQuestStatus(QUEST_MEETING_A_GREAT_ONE) == QUEST_STATUS_INCOMPLETE)
@@ -936,7 +936,7 @@ class npc_cw_area_trigger : public CreatureScript
questId = QUEST_THE_SEAT_OF_THE_NARUU;
orphanId = ORPHAN_DRAENEI;
break;
case NPC_EXODAR_02_CW_TRIGGER:
case NPC_EXODAR_02_CW_TRIGGER:
questId = QUEST_CALL_ON_THE_FARSEER;
orphanId = ORPHAN_DRAENEI;
break;
@@ -959,27 +959,27 @@ class npc_cw_area_trigger : public CreatureScript
case NPC_SILVERMOON_01_CW_TRIGGER:
if (player->GetQuestStatus(QUEST_NOW_WHEN_I_GROW_UP) == QUEST_STATUS_INCOMPLETE && getOrphanGUID(player, ORPHAN_BLOOD_ELF))
{
player->AreaExploredOrEventHappens(QUEST_NOW_WHEN_I_GROW_UP);
player->AreaExploredOrEventHappens(QUEST_NOW_WHEN_I_GROW_UP);
if (player->GetQuestStatus(QUEST_NOW_WHEN_I_GROW_UP) == QUEST_STATUS_COMPLETE)
if (Creature* samuro = me->FindNearestCreature(25151, 20.0f))
{
uint32 emote = 0;
switch(urand(1,5))
{
case 1:
emote = EMOTE_ONESHOT_WAVE;
case 1:
emote = EMOTE_ONESHOT_WAVE;
break;
case 2:
emote = EMOTE_ONESHOT_ROAR;
emote = EMOTE_ONESHOT_ROAR;
break;
case 3:
emote = EMOTE_ONESHOT_FLEX;
case 3:
emote = EMOTE_ONESHOT_FLEX;
break;
case 4:
emote = EMOTE_ONESHOT_SALUTE;
emote = EMOTE_ONESHOT_SALUTE;
break;
case 5:
emote = EMOTE_ONESHOT_DANCE;
case 5:
emote = EMOTE_ONESHOT_DANCE;
break;
}
samuro->HandleEmoteCommand(emote);
@@ -1009,13 +1009,13 @@ class npc_grizzlemaw_cw_trigger : public CreatureScript
struct npc_grizzlemaw_cw_triggerAI : public ScriptedAI
{
npc_grizzlemaw_cw_triggerAI(Creature* creature) : ScriptedAI (creature)
npc_grizzlemaw_cw_triggerAI(Creature* creature) : ScriptedAI (creature)
{
me->SetDisplayId(DISPLAY_INVISIBLE);
}
void MoveInLineOfSight(Unit* who)
{
{
if (who && who->GetDistance2d(me) < 10.0f)
if (Player* player = who->ToPlayer())
if (player->GetQuestStatus(QUEST_HOME_OF_THE_BEAR_MEN) == QUEST_STATUS_INCOMPLETE)

View File

@@ -369,7 +369,7 @@ class boss_halion : public CreatureScript
{
events.SetPhase(PHASE_TWO);
Talk(SAY_PHASE_TWO);
me->CastStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoCast(me, SPELL_TWILIGHT_PHASING);
@@ -1741,7 +1741,7 @@ void AddSC_boss_halion()
{
new boss_halion();
new boss_twilight_halion();
new npc_halion_controller();
new npc_meteor_strike_initial();
new npc_meteor_strike();

View File

@@ -480,7 +480,7 @@ enum utils
enum NesingwaryChildrensWeek
{
SPELL_ORPHAN_OUT = 58818,
QUEST_THE_MIGHTY_HEMET_NESINGWARY = 13957,
ORPHAN_WOLVAR = 33532,
@@ -680,7 +680,7 @@ public:
uint32 timer;
int8 phase;
uint64 playerGUID;
uint64 orphanGUID;
uint64 orphanGUID;
};
CreatureAI* GetAI(Creature* creature) const

View File

@@ -246,7 +246,7 @@ class AreaTrigger_at_sholazar_waygate : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
{
if (!player->isDead() && (player->GetQuestStatus(QUEST_MEETING_A_GREAT_ONE) != QUEST_STATUS_NONE ||
if (!player->isDead() && (player->GetQuestStatus(QUEST_MEETING_A_GREAT_ONE) != QUEST_STATUS_NONE ||
(player->GetQuestStatus(QUEST_THE_MAKERS_OVERLOOK) == QUEST_STATUS_REWARDED && player->GetQuestStatus(QUEST_THE_MAKERS_PERCH) == QUEST_STATUS_REWARDED)))
{
switch (trigger->id)