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Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spell, bool skipCheck) function.
Requested by Zor. --HG-- branch : trunk
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@@ -688,6 +688,9 @@ public:
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// Both of the below are called on emote opcodes
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virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { }
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virtual void OnTextEmote(Player* /*player*/, uint32 /*text_emote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
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// Called in Spell::cast
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virtual void OnSpellCast(Player *player, Spell *spell, bool skipCheck) { }
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};
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class GuildScript : public ScriptObject
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@@ -887,6 +890,7 @@ class ScriptMgr
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void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL);
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void OnPlayerEmote(Player* player, uint32 emote);
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void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
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void OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck);
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public: /* GuildScript */
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void OnGuildAddMember(Guild *guild, Player *player, uint32& plRank);
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