Core/Logs: Fine tune more logs

And move others to more logical appenders
(cherry picked from commit 1ad24352ac)

# Conflicts:
#	src/server/authserver/Server/AuthSession.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/GuildHandler.cpp
#	src/server/game/Handlers/LootHandler.cpp
#	src/server/game/Handlers/PetitionsHandler.cpp
#	src/server/game/Handlers/QuestHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Spells/SpellEffects.cpp
This commit is contained in:
Aokromes
2016-08-11 09:10:20 +02:00
committed by joschiwald
parent 9fffe777ec
commit d2dd5f9f02
9 changed files with 23 additions and 23 deletions

View File

@@ -1709,7 +1709,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
TC_LOG_ERROR("spells", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!",
TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [%s] tried to loot a gameobject [%s] which is on respawn times without being in GM mode!",
player->GetName().c_str(), player->GetGUID().ToString().c_str(), gameObjTarget->GetGUID().ToString().c_str());
return;
}