*Implement Dalaran Mageguards, by WarHead. Closes #43

*f6e09e1d71d4 16062b31dba9 df7b6c79c44a and 420160897950 were by MetaphysicalDrama. Closes #153, #146, #147, #123

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-18 00:47:31 -08:00
parent 2582fa289c
commit d2fbb9f919
8 changed files with 142 additions and 3 deletions

View File

@@ -412,6 +412,7 @@ SET(trinityscript_LIB_SRCS
scripts/northrend/violet_hold/boss_zuramat.cpp
scripts/northrend/violet_hold/violet_hold.h
scripts/northrend/violet_hold/violet_hold.cpp
scripts/northrend/dalaran.cpp
scripts/northrend/borean_tundra.cpp
scripts/northrend/dragonblight.cpp
scripts/northrend/grizzly_hills.cpp

View File

@@ -2181,6 +2181,10 @@
RelativePath="..\scripts\northrend\borean_tundra.cpp"
>
</File>
<File
RelativePath="..\scripts\northrend\dalaran.cpp"
>
</File>
<File
RelativePath="..\scripts\northrend\dragonblight.cpp"
>

View File

@@ -1643,6 +1643,10 @@
RelativePath="..\scripts\northrend\borean_tundra.cpp"
>
</File>
<File
RelativePath="..\scripts\northrend\dalaran.cpp"
>
</File>
<File
RelativePath="..\scripts\northrend\dragonblight.cpp"
>

View File

@@ -0,0 +1,111 @@
/*
* Copyright (C) 2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Script Data Start
SDName: Dalaran
SDAuthor: WarHead
SD%Complete: 99%
SDComment: For what is 63990+63991? Same function but don't work correct...
SDCategory: Dalaran
Script Data End */
#include "precompiled.h"
/*******************************************************
* npc_mageguard_dalaran
*******************************************************/
enum Spells
{
SPELL_TRESPASSER_A = 54028,
SPELL_TRESPASSER_H = 54029
};
struct TRINITY_DLL_DECL npc_mageguard_dalaranAI : public Scripted_NoMovementAI
{
npc_mageguard_dalaranAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature)
{
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
pCreature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
Reset();
}
void Reset() {}
void Aggro(Unit* pWho)
{
return;
}
void AttackStart(Unit* pWho)
{
return;
}
void MoveInLineOfSight(Unit *pWho)
{
if (m_creature->isInCombat())
return;
if (!pWho)
return;
Player* pVisiblePlayer = NULL;
if (pWho->GetTypeId() == TYPEID_PLAYER)
pVisiblePlayer = CAST_PLR(pWho);
if (!pVisiblePlayer || pVisiblePlayer->isGameMaster())
return;
if (m_creature->GetDistance(pVisiblePlayer) >= 12.0f)
return;
switch (m_creature->GetEntry())
{
case 29254:
if (pVisiblePlayer->GetTeam() == HORDE)
DoCast(pVisiblePlayer, SPELL_TRESPASSER_A);
break;
case 29255:
if (pVisiblePlayer->GetTeam() == ALLIANCE)
DoCast(pVisiblePlayer, SPELL_TRESPASSER_H);
break;
}
return;
}
void UpdateAI(const uint32 diff) {}
};
CreatureAI* GetAI_npc_mageguard_dalaran(Creature* pCreature)
{
return new npc_mageguard_dalaranAI(pCreature);
}
void AddSC_dalaran()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_mageguard_dalaran";
newscript->GetAI = &GetAI_npc_mageguard_dalaran;
newscript->RegisterSelf();
}

View File

@@ -356,6 +356,7 @@ extern void AddSC_boss_zuramat();
extern void AddSC_instance_violet_hold();
extern void AddSC_violet_hold();
extern void AddSC_dalaran();
extern void AddSC_borean_tundra();
extern void AddSC_dragonblight();
extern void AddSC_grizzly_hills();
@@ -803,6 +804,7 @@ void AddScripts()
AddSC_instance_violet_hold();
AddSC_violet_hold();
AddSC_dalaran();
AddSC_borean_tundra();
AddSC_dragonblight();
AddSC_grizzly_hills();