Remove Battle Shout/Blessing of Might hack

Add table holding stacking masks for non-target/caster related stacking rules
Aura bounce check is still to be done

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-23 17:05:20 +01:00
parent caf3505f75
commit d32e0878c7
6 changed files with 93 additions and 21 deletions

View File

@@ -546,8 +546,6 @@ SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
}
case SPELLFAMILY_WARRIOR:
{
if (spellInfo->SpellFamilyFlags[0] & 0x10000)
return SPELL_SPECIFIC_BATTLE_SHOUT;
if (spellInfo->SpellFamilyFlags[1] & 0x000080)
return SPELL_SPECIFIC_POSITIVE_SHOUT;
if (spellInfo->Id == 12292) // Death Wish
@@ -601,9 +599,6 @@ SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
if (IsSealSpell(spellInfo))
return SPELL_SPECIFIC_SEAL;
if (spellInfo->SpellFamilyFlags[0] & 0x00000002)
return SPELL_SPECIFIC_BLESSING_OF_MIGHT;
if (spellInfo->SpellFamilyFlags[0] & 0x11010002)
return SPELL_SPECIFIC_BLESSING;
@@ -676,17 +671,11 @@ bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific s
case SPELL_SPECIFIC_STING:
case SPELL_SPECIFIC_CURSE:
case SPELL_SPECIFIC_ASPECT:
case SPELL_SPECIFIC_BATTLE_SHOUT:
case SPELL_SPECIFIC_POSITIVE_SHOUT:
case SPELL_SPECIFIC_JUDGEMENT:
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
return spellSpec1==spellSpec2;
case SPELL_SPECIFIC_BLESSING_OF_MIGHT:
return spellSpec2==SPELL_SPECIFIC_BLESSING
|| spellSpec2 == SPELL_SPECIFIC_BLESSING_OF_MIGHT;
case SPELL_SPECIFIC_BLESSING:
return spellSpec2==SPELL_SPECIFIC_BLESSING_OF_MIGHT
|| spellSpec2==SPELL_SPECIFIC_BLESSING;
return spellSpec1==spellSpec2;
default:
return false;
}
@@ -709,6 +698,7 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific
case SPELL_SPECIFIC_WARRIOR_ENRAGE:
case SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE:
case SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT:
case SPELL_SPECIFIC_POSITIVE_SHOUT:
return spellSpec1==spellSpec2;
case SPELL_SPECIFIC_FOOD:
return spellSpec2==SPELL_SPECIFIC_FOOD
@@ -730,15 +720,6 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific
return spellSpec2==SPELL_SPECIFIC_BATTLE_ELIXIR
|| spellSpec2==SPELL_SPECIFIC_GUARDIAN_ELIXIR
|| spellSpec2==SPELL_SPECIFIC_FLASK_ELIXIR;
case SPELL_SPECIFIC_BLESSING_OF_MIGHT:
return spellSpec2==SPELL_SPECIFIC_BATTLE_SHOUT;
case SPELL_SPECIFIC_BATTLE_SHOUT:
return spellSpec2==SPELL_SPECIFIC_BLESSING_OF_MIGHT
|| spellSpec2==SPELL_SPECIFIC_POSITIVE_SHOUT
|| spellSpec2==SPELL_SPECIFIC_BATTLE_SHOUT;
case SPELL_SPECIFIC_POSITIVE_SHOUT:
return spellSpec2==SPELL_SPECIFIC_BATTLE_SHOUT
|| spellSpec2==SPELL_SPECIFIC_POSITIVE_SHOUT;
default:
return false;
}
@@ -1523,6 +1504,54 @@ void SpellMgr::LoadSpellElixirs()
sLog.outString( ">> Loaded %u spell elixir definitions", count );
}
void SpellMgr::LoadSpellStackMasks()
{
mSpellStackMasks.clear(); // need for reload case
uint32 count = 0;
// 0 1
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT id, mask FROM spell_stack_masks");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString( ">> Loaded %u spell stacking masks definitions", count );
return;
}
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
bar.step();
uint32 id = fields[0].GetUInt32();
uint8 mask = fields[1].GetUInt32();
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
if (!spellInfo)
{
sLog.outErrorDb("Spell %u listed in `spell_stack_masks` does not exist", id);
continue;
}
mSpellStackMasks[id] = mask;
++count;
} while( result->NextRow() );
sLog.outString();
sLog.outString( ">> Loaded %u spell stacking masks definitions", count );
}
void SpellMgr::LoadSpellThreats()
{
mSpellThreatMap.clear(); // need for reload case
@@ -2999,6 +3028,13 @@ bool SpellMgr::CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *sp
|| sameCaster && IsSingleFromSpellSpecificPerCaster(spellSpec_1, spellSpec_2))
return false;
// Stacking Checks by family masks
uint32 spellSpecMask_1 = GetSpellStackMask(spellInfo_1->Id);
uint32 spellSpecMask_2 = GetSpellStackMask(spellInfo_2->Id);
if (spellSpecMask_1 && spellSpecMask_2)
if ((spellSpecMask_1 & spellSpecMask_2) != 0)
return false;
if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
return true;