mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-04 08:07:09 +01:00
*Merge.
--HG-- branch : trunk
This commit is contained in:
342
src/game/Map.cpp
342
src/game/Map.cpp
@@ -51,7 +51,7 @@ GridState* si_GridStates[MAX_GRID_STATE];
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Map::~Map()
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{
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UnloadAll(true);
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UnloadAll();
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}
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bool Map::ExistMap(uint32 mapid,int x,int y)
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@@ -140,7 +140,6 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y)
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// return;
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((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y));
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baseMap->SetUnloadFlag(GridPair(63-x,63-y), false);
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GridMaps[x][y] = baseMap->GridMaps[x][y];
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return;
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}
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@@ -210,9 +209,10 @@ void Map::DeleteStateMachine()
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry)
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, i_lock(false)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry),
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m_activeNonPlayersIter(m_activeNonPlayers.end())
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, i_lock(false)
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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@@ -269,6 +269,15 @@ void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
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obj->SetCurrentCell(cell);
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}
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template<>
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void Map::AddToGrid(DynamicObject* obj, NGridType *grid, Cell const& cell)
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{
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if(obj->isActiveObject()) // only farsight
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<DynamicObject>(obj, obj->GetGUID());
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else
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(*grid)(cell.CellX(), cell.CellY()).AddGridObject<DynamicObject>(obj, obj->GetGUID());
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}
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template<class T>
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void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
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{
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@@ -311,28 +320,37 @@ void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
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}
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}
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template<>
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void Map::RemoveFromGrid(DynamicObject* obj, NGridType *grid, Cell const& cell)
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{
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if(obj->isActiveObject()) // only farsight
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(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<DynamicObject>(obj, obj->GetGUID());
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else
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(*grid)(cell.CellX(), cell.CellY()).RemoveGridObject<DynamicObject>(obj, obj->GetGUID());
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}
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template<class T>
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void Map::SwitchGridContainers(T* obj, bool apply)
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void Map::SwitchGridContainers(T* obj, bool on)
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{
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CellPair pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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Cell cell(pair);
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NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
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GridType &grid = (*ngrid)(cell.CellX(), cell.CellY());
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if(apply)
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if(on)
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{
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assert(!grid.GetWorldObject(obj->GetGUID(), obj));
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if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
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|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
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{
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grid.RemoveGridObject<T>(obj, obj->GetGUID());
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grid.AddWorldObject<T>(obj, obj->GetGUID());
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assert(false);
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}
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}
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else
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{
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assert(!grid.GetGridObject(obj->GetGUID(), obj));
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if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
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|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
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{
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grid.RemoveWorldObject<T>(obj, obj->GetGUID());
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grid.AddGridObject<T>(obj, obj->GetGUID());
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assert(false);
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}
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}
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}
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@@ -391,22 +409,22 @@ Map::EnsureGridCreated(const GridPair &p)
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}
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void
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Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player)
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Map::EnsureGridLoaded(const Cell &cell, Player *player)
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{
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert(grid != NULL);
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if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) )
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if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
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{
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if( player != NULL )
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if (player)
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{
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player->SendDelayResponse(MAX_GRID_LOAD_TIME);
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DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id);
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}
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else
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{
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DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id);
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}
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ObjectGridLoader loader(*grid, this, cell);
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@@ -418,11 +436,9 @@ Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player
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ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f);
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grid->SetGridState(GRID_STATE_ACTIVE);
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if( add_player && player != NULL )
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(*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID());
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}
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else if( player && add_player )
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if(player)
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AddToGrid(player,grid,cell);
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}
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@@ -430,7 +446,7 @@ void Map::LoadGrid(float x, float y)
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{
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CellPair pair = Trinity::ComputeCellPair(x, y);
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Cell cell(pair);
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EnsureGridLoadedForPlayer(cell, NULL, false);
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EnsureGridLoaded(cell);
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}
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bool Map::Add(Player *player)
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@@ -442,7 +458,7 @@ bool Map::Add(Player *player)
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// update player state for other player and visa-versa
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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Cell cell(p);
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EnsureGridLoadedForPlayer(cell, player, true);
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EnsureGridLoaded(cell, player);
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player->AddToWorld();
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SendInitSelf(player);
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@@ -468,14 +484,19 @@ Map::Add(T *obj)
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}
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Cell cell(p);
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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if(obj->isActiveObject())
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EnsureGridLoaded(cell);
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else
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EnsureGridCreated(GridPair(cell.GridX(), cell.GridY()));
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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assert( grid != NULL );
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AddToGrid(obj,grid,cell);
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obj->AddToWorld();
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if(obj->isActive())
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AddActiveObject(obj);
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if(obj->isActiveObject())
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AddToActive(obj);
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DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
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@@ -646,29 +667,22 @@ void Map::Update(const uint32 &t_diff)
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{
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resetMarkedCells();
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//TODO: is there a better way to update activeobjects?
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std::vector<WorldObject*> activeObjects;
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for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
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{
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Player* plr = iter->getSource();
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if(plr->IsInWorld())
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activeObjects.push_back(plr);
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}
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for(std::set<WorldObject *>::iterator iter = i_activeObjects.begin(); iter != i_activeObjects.end(); ++iter)
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{
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if((*iter)->IsInWorld())
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activeObjects.push_back(*iter);
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}
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Trinity::ObjectUpdater updater(t_diff);
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// for creature
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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for(std::vector<WorldObject*>::iterator iter = activeObjects.begin(); iter != activeObjects.end(); ++iter)
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// the player iterator is stored in the map object
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// to make sure calls to Map::Remove don't invalidate it
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for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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{
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CellPair standing_cell(Trinity::ComputeCellPair((*iter)->GetPositionX(), (*iter)->GetPositionY()));
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Player* plr = m_mapRefIter->getSource();
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if(!plr->IsInWorld())
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continue;
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CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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@@ -700,8 +714,56 @@ void Map::Update(const uint32 &t_diff)
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}
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}
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}
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}
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// UpdateActiveCells((*iter)->GetPositionX(), (*iter)->GetPositionY(), t_diff);
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// non-player active objects
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if(!m_activeNonPlayers.empty())
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{
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for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); )
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{
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// skip not in world
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WorldObject* obj = *m_activeNonPlayersIter;
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// step before processing, in this case if Map::Remove remove next object we correctly
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// step to next-next, and if we step to end() then newly added objects can wait next update.
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++m_activeNonPlayersIter;
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if(!obj->IsInWorld())
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continue;
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CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
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// Check for correctness of standing_cell, it also avoids problems with update_cell
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if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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continue;
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// the overloaded operators handle range checking
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// so ther's no need for range checking inside the loop
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CellPair begin_cell(standing_cell), end_cell(standing_cell);
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begin_cell << 1; begin_cell -= 1; // upper left
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end_cell >> 1; end_cell += 1; // lower right
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for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
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{
|
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for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y)
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{
|
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// marked cells are those that have been visited
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// don't visit the same cell twice
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uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
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if(!isCellMarked(cell_id))
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{
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markCell(cell_id);
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CellPair pair(x,y);
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Cell cell(pair);
|
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cell.data.Part.reserved = CENTER_DISTRICT;
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//cell.SetNoCreate();
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CellLock<NullGuard> cell_lock(cell, pair);
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cell_lock->Visit(cell_lock, grid_object_update, *this);
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cell_lock->Visit(cell_lock, world_object_update, *this);
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}
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}
|
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}
|
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}
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}
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|
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RelocationNotify();
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@@ -801,8 +863,8 @@ Map::Remove(T *obj, bool remove)
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assert( grid != NULL );
|
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obj->RemoveFromWorld();
|
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if(obj->isActive())
|
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RemoveActiveObject(obj);
|
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if(obj->isActiveObject())
|
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RemoveFromActive(obj);
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RemoveFromGrid(obj,grid,cell);
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UpdateObjectVisibility(obj,cell,p);
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@@ -844,7 +906,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
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if( !old_cell.DiffGrid(new_cell) )
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AddToGrid(player, oldGrid,new_cell);
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else
|
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EnsureGridLoadedForPlayer(new_cell, player, true);
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EnsureGridLoaded(new_cell, player);
|
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}
|
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|
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AddUnitToNotify(player);
|
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@@ -876,13 +938,6 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
|
||||
#endif
|
||||
AddCreatureToMoveList(creature,x,y,z,ang);
|
||||
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
|
||||
if(creature->isActive())
|
||||
{
|
||||
if(creature->isPossessedByPlayer())
|
||||
EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false);
|
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else
|
||||
EnsureGridLoadedForPlayer(new_cell, NULL, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -955,6 +1010,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
||||
|
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RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
||||
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
||||
c->SetCurrentCell(new_cell);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -963,8 +1019,27 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
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sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
|
||||
#endif
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else // in diff. grids
|
||||
|
||||
// in diff. grids but active creature
|
||||
if(c->isActiveObject())
|
||||
{
|
||||
EnsureGridLoaded(new_cell);
|
||||
|
||||
#ifdef TRINITY_DEBUG
|
||||
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
||||
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
|
||||
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
|
||||
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// in diff. loaded grid normal creature
|
||||
if(loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
|
||||
{
|
||||
#ifdef TRINITY_DEBUG
|
||||
@@ -977,17 +1052,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
|
||||
EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
|
||||
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef TRINITY_DEBUG
|
||||
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
||||
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
// fail to move: normal creature attempt move to unloaded grid
|
||||
#ifdef TRINITY_DEBUG
|
||||
if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
|
||||
sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Map::CreatureRespawnRelocation(Creature *c)
|
||||
@@ -1019,30 +1093,38 @@ bool Map::CreatureRespawnRelocation(Creature *c)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
||||
bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
|
||||
{
|
||||
NGridType *grid = getNGrid(x, y);
|
||||
assert( grid != NULL);
|
||||
|
||||
{
|
||||
if(!pForce && PlayersNearGrid(x, y) )
|
||||
return false;
|
||||
if(!unloadAll && ActiveObjectsNearGrid(x, y) )
|
||||
return false;
|
||||
|
||||
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
|
||||
ObjectGridUnloader unloader(*grid);
|
||||
|
||||
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
|
||||
// Must know real mob position before move
|
||||
DoDelayedMovesAndRemoves();
|
||||
if(!unloadAll)
|
||||
{
|
||||
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
|
||||
// Must know real mob position before move
|
||||
DoDelayedMovesAndRemoves();
|
||||
|
||||
// move creatures to respawn grids if this is diff.grid or to remove list
|
||||
unloader.MoveToRespawnN();
|
||||
// move creatures to respawn grids if this is diff.grid or to remove list
|
||||
unloader.MoveToRespawnN();
|
||||
|
||||
// Finish creature moves, remove and delete all creatures with delayed remove before unload
|
||||
DoDelayedMovesAndRemoves();
|
||||
// Finish creature moves, remove and delete all creatures with delayed remove before unload
|
||||
DoDelayedMovesAndRemoves();
|
||||
}
|
||||
else
|
||||
RemoveAllObjectsInRemoveList();
|
||||
|
||||
//assert(grid.NoWorldObjectInGrid());
|
||||
unloader.UnloadN();
|
||||
delete getNGrid(x, y);
|
||||
//assert(grid.NoWorldObjectInGrid());
|
||||
//assert(grid.NoGridObjectInGrid());
|
||||
delete grid;
|
||||
setNGrid(NULL, x, y);
|
||||
}
|
||||
int gx=63-x;
|
||||
@@ -1065,7 +1147,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Map::UnloadAll(bool pForce)
|
||||
void Map::UnloadAll()
|
||||
{
|
||||
// clear all delayed moves, useless anyway do this moves before map unload.
|
||||
i_creaturesToMove.clear();
|
||||
@@ -1074,7 +1156,7 @@ void Map::UnloadAll(bool pForce)
|
||||
{
|
||||
NGridType &grid(*i->getSource());
|
||||
++i;
|
||||
UnloadGrid(grid.getX(), grid.getY(), pForce); // deletes the grid and removes it from the GridRefManager
|
||||
UnloadGrid(grid.getX(), grid.getY(), true); // deletes the grid and removes it from the GridRefManager
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1523,10 +1605,36 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
|
||||
//sLog.outDebug("Object (GUID: %u TypeId: %u ) added to removing list.",obj->GetGUIDLow(),obj->GetTypeId());
|
||||
}
|
||||
|
||||
void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
|
||||
{
|
||||
assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
|
||||
|
||||
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
|
||||
if(itr == i_objectsToSwitch.end())
|
||||
i_objectsToSwitch.insert(itr, std::make_pair(obj, on));
|
||||
else if(itr->second != on)
|
||||
i_objectsToSwitch.erase(itr);
|
||||
else
|
||||
assert(false);
|
||||
}
|
||||
|
||||
void Map::RemoveAllObjectsInRemoveList()
|
||||
{
|
||||
if(i_objectsToRemove.empty())
|
||||
return;
|
||||
while(!i_objectsToSwitch.empty())
|
||||
{
|
||||
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.begin();
|
||||
WorldObject *obj = itr->first;
|
||||
bool on = itr->second;
|
||||
i_objectsToSwitch.erase(itr);
|
||||
|
||||
switch(obj->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
if(!((Creature*)obj)->isPet() && !((Creature*)obj)->isVehicle())
|
||||
SwitchGridContainers((Creature*)obj, on);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//sLog.outDebug("Object remover 1 check.");
|
||||
while(!i_objectsToRemove.empty())
|
||||
@@ -1580,28 +1688,6 @@ void Map::SendToPlayers(WorldPacket const* data) const
|
||||
itr->getSource()->GetSession()->SendPacket(data);
|
||||
}
|
||||
|
||||
bool Map::PlayersNearGrid(uint32 x, uint32 y) const
|
||||
{
|
||||
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
||||
CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS);
|
||||
cell_min << 2;
|
||||
cell_min -= 2;
|
||||
cell_max >> 2;
|
||||
cell_max += 2;
|
||||
|
||||
for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter)
|
||||
{
|
||||
Player* plr = iter->getSource();
|
||||
|
||||
CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
|
||||
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
||||
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
||||
{
|
||||
CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS);
|
||||
@@ -1621,9 +1707,11 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
||||
return true;
|
||||
}
|
||||
|
||||
for(std::set<WorldObject*>::const_iterator itr = i_activeObjects.begin(); itr != i_activeObjects.end(); ++itr)
|
||||
for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter)
|
||||
{
|
||||
CellPair p = Trinity::ComputeCellPair((*itr)->GetPositionX(), (*itr)->GetPositionY());
|
||||
WorldObject* obj = *iter;
|
||||
|
||||
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
|
||||
if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
||||
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
|
||||
return true;
|
||||
@@ -1632,6 +1720,48 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void Map::AddToActive( Creature* c )
|
||||
{
|
||||
AddToActiveHelper(c);
|
||||
|
||||
// also not allow unloading spawn grid to prevent creating creature clone at load
|
||||
if(c->GetDBTableGUIDLow())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
GridPair p = Trinity::ComputeGridPair(x, y);
|
||||
if(getNGrid(p.x_coord, p.y_coord))
|
||||
getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock();
|
||||
else
|
||||
{
|
||||
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
||||
sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Map::RemoveFromActive( Creature* c )
|
||||
{
|
||||
RemoveFromActiveHelper(c);
|
||||
|
||||
// also allow unloading spawn grid
|
||||
if(c->GetDBTableGUIDLow())
|
||||
{
|
||||
float x,y,z;
|
||||
c->GetRespawnCoord(x,y,z);
|
||||
GridPair p = Trinity::ComputeGridPair(x, y);
|
||||
if(getNGrid(p.x_coord, p.y_coord))
|
||||
getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock();
|
||||
else
|
||||
{
|
||||
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
|
||||
sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
|
||||
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template void Map::Add(Corpse *);
|
||||
template void Map::Add(Creature *);
|
||||
template void Map::Add(GameObject *);
|
||||
@@ -1952,7 +2082,7 @@ time_t InstanceMap::GetResetTime()
|
||||
return save ? save->GetDifficulty() : DIFFICULTY_NORMAL;
|
||||
}
|
||||
|
||||
void InstanceMap::UnloadAll(bool pForce)
|
||||
void InstanceMap::UnloadAll()
|
||||
{
|
||||
if(HavePlayers())
|
||||
{
|
||||
@@ -1967,7 +2097,7 @@ void InstanceMap::UnloadAll(bool pForce)
|
||||
if(m_resetAfterUnload == true)
|
||||
objmgr.DeleteRespawnTimeForInstance(GetInstanceId());
|
||||
|
||||
Map::UnloadAll(pForce);
|
||||
Map::UnloadAll();
|
||||
}
|
||||
|
||||
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
|
||||
@@ -2048,7 +2178,7 @@ void BattleGroundMap::SetUnload()
|
||||
m_unloadTimer = MIN_UNLOAD_DELAY;
|
||||
}
|
||||
|
||||
void BattleGroundMap::UnloadAll(bool pForce)
|
||||
void BattleGroundMap::UnloadAll()
|
||||
{
|
||||
while(HavePlayers())
|
||||
{
|
||||
@@ -2062,7 +2192,7 @@ void BattleGroundMap::UnloadAll(bool pForce)
|
||||
}
|
||||
}
|
||||
|
||||
Map::UnloadAll(pForce);
|
||||
Map::UnloadAll();
|
||||
}
|
||||
|
||||
/*--------------------------TRINITY-------------------------*/
|
||||
|
||||
Reference in New Issue
Block a user